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Realtime raytracing with OpenCL II - One man show - GameDev.net

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
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OpenCL Real-Time Raytracing - YouTube

    https://www.youtube.com/watch?v=TX56aqXoDW0
    OpenCL, Raytracing, Ray-Tracing, Photon Mapping, Perlin-noise, Full Scene Antialiasing, Anti-Aliasing, Real-Time, Realtime

Realtime raytracing with OpenCL I - One man show - GameDev.net

    https://www.gamedev.net/blog/1241/entry-2254170-realtime-raytracing-with-opencl-i/
    QuantumEntaglement : Real time Raytracer Demo Introduction to OpenCL OpenCL ( Open Computing Language) is a hardware - independent language for performing computations in massively parallel manner. In general you could run it on anything that has drivers for it - …

Realtime raytracing with opencl - AMD Community

    https://community.amd.com/t5/opencl/realtime-raytracing-with-opencl/td-p/244001
    Realtime raytracing with opencl; Options. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Printer Friendly Page; cyseal. Adept III Mark as New; Bookmark; Subscribe; Subscribe to RSS Feed; Permalink; Print; Email to a Friend; Report Inappropriate Content

Real-Time Ray tracing with OpenCL - YouTube

    https://www.youtube.com/watch?v=v1JS4wyGGy0
    Real-Time RayTracing:The Ray-tracer kernel was implemented in OpenCL. The Display Module was done in OpenGL. Camera Movement computation was performed on CPU...

GitHub - AlexanderVeselov/RayTracing: Realtime GPU …

    https://github.com/AlexanderVeselov/RayTracing
    Realtime GPU Path Tracing engine based on OpenCL and OpenGL Watch on YouTube Features Unidirectional wavefront path tracer done entirely on GPU using compute shaders OpenCL backend OpenGL backend (WIP) Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode Lambert diffuse, GGX reflection BRDF

OpenCL for realtime graphics - Khronos Group

    https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Volumerics-OpenCL-RT-Graphics-GDC-Mar14.pdf
    OpenCL for realtime graphics Matthäus G. Chajdas Why OpenCL? Because OpenCL does it all –Single sourcefor allgraphics APIs (D3D9, D3D10, D3D11, OpenGL 2.x – 4.x) –Mobile support –Web support Clean interop API Easy debugging (printf on CPU!) Interop API Acquire resource, map/unmap Automatic synchronization Minimal code required

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
    Realtime raytracing. Implemented with OpenGL fragment shaders. Scene setup in main.cpp source file. Features. Contains following geometric primititives:

glsl - How to do ray tracing in modern OpenGL? - Stack …

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    As for 2019 Ray tracing is an option for real time rendering but requires high end GPUs most users don't have. Some of these GPUs are designed specifically for Ray tracing. OpenGL currently does not support hardware boosted Ray tracing. DirectX 12 on windows does have support for it.

Raytracing - Realtime GPU Path tracer based on OpenCL

    https://opensourcelibs.com/lib/raytracing
    Realtime GPU Path tracer based on OpenCL. Raytracing is an open source software project. Realtime GPU Path tracer based on OpenCL. ... Raytracing Realtime GPU Path tracer based on OpenCL. Raytracing Info. ⭐ Stars 57. 🔗 Source Code github.com. 🕒 Last Update 2 months ago. 🕒 Created 6 years ago. 🐞 Open Issues 0.

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