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opengl - raytracing algorithm - a few questions - Stack …

    https://stackoverflow.com/questions/24559578/raytracing-algorithm-a-few-questions
    Show activity on this post. a few question regarding the ray tracing algorithm: Can anyone tell me please if I understood the algorithm ray tracing correctly? it gets the first object that intersects with the ray. (if there are no intersections it goes out) then if the object is reflective it sends recursively a reflection ray and compute the ...

How to do ray tracing in modern OpenGL? - Stack Overflow

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus

GitHub - jorienoll/ray-tracer: OpenGL program for …

    https://github.com/jorienoll/ray-tracer
    Combining these gives us |o + td - pc|^2 - r^2 = 0, where we solve for t. When nothing is hit witha. ray, use the background color. Next, I completed the reflection component of shade_ray_recursive(). The reflected ray r can be calculated using the normal n and light direciton l in the equation r = 2(n * l)n - l.

The Top 45 Opengl Raytracing Open Source Projects on Github

    https://awesomeopensource.com/projects/opengl/raytracing?mode=
    Browse The Most Popular 45 Opengl Raytracing Open Source Projects. Awesome Open Source. Awesome Open Source. ... Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL ... RT is a ray tracing renderer project. It implements classic ray tracing algorithm and uses OpenCL for hardware ...

Introduction to Computer Graphics, Section 8.1 -- Ray …

    https://math.hws.edu/graphicsbook/c8/s1.html
    8.1.2 Recursive Ray Tracing. Basic ray casting can be used to compute OpenGL-style rendering and, with the addition of shadow rays, to implement shadows as well. More features can be implemented by casting a few more rays. The improved algorithm is called ray tracing. Consider specular reflection. In OpenGL, specular reflection can make an object look shiny in the sense …

GitHub - SingleZombie/Ray-Tracing-OpenGL: A OpenGL …

    https://github.com/SingleZombie/Ray-Tracing-OpenGL
    Ray-Tracing-OpenGL. A OpenGL implement of ray tracing running on GPU. To compile the project, you need to add some extra files: Add glad.c to your project. Add glad, glfw, glm to include path. Add opengl32.lib, glfw3.lib to additional dependency. To learn more details about how to build the compiling environment, you can visit https://learnopengl.com/.

Mouse Picking with Ray Casting - Anton's OpenGL 4 …

    https://antongerdelan.net/opengl/raycasting.html
    We have an x and y already, so we scale their range, and reverse the direction of y. float x = (2.0f * mouse_x) / width - 1.0f; float y = 1.0f - (2.0f * mouse_y) / height; float z = 1.0f; vec3 ray_nds = vec3 (x, y, z); We don't actually need to specify a z yet, but I put one in (for the craic).

opengl - Rendering (rasterization / ray tracing / others)

    https://gamedev.stackexchange.com/questions/20707/rendering-rasterization-ray-tracing-others
    Show activity on this post. In general, you can assume that if a rendering system is not explicitly advertized as a ray tracer, then it's a rasterizer. OpenGL, D3D, REYES (much of it at least), and others are reasterizers. Share. Improve this …

Ray Cast / Ray Tracing - OpenGL: Advanced Coding

    https://community.khronos.org/t/ray-cast-ray-tracing/73652
    glm::vec3 vSphereCenter = Sphere->getCenter(); glm::vec3 vA = this->ray_start; glm::vec3 vB = this->ray_end; float fSphereRadius = Sphere->getRadius(); glm::vec3 vDirToSphere = vSphereCenter - vA; glm::vec3 vLineDir = glm::normalize(vB - vA); float fLineLength = glm::distance(vA, vB); float t = glm::dot(vDirToSphere, vLineDir); glm::vec3 vClosestPoint; if (t …

3D C/C++ tutorials - Ray tracing

    http://3dcpptutorials.sk/index.php?id=16
    Ray tracing algorithm generates an image by tracing the path of light through pixels in an image plane. It is capable of producing a very high degree of visual realism, but at a greater computational cost. Features: Model-View-Controller pattern.

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