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c++ - openGL ray pick - Stack Overflow

    https://stackoverflow.com/questions/22187072/opengl-ray-pick
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picking in 3D with ray-tracing using NinevehGL or OpenGL …

    https://stackoverflow.com/questions/20140711/picking-in-3d-with-ray-tracing-using-ninevehgl-or-opengl-i-phone
    The first thing to do is convert that point from pixels to normalized device coordinates — -1 to 1. Then you need to find the line in 3D space that the point represents. For this, you need the transformation matrix/ces that your 3D app uses to create a projection and camera. Typically you have 3 matrics: projection, view and model.

raycasting - Raypicking / raytracing in OpenGL - Game ...

    https://gamedev.stackexchange.com/questions/105798/raypicking-raytracing-in-opengl
    Picking in an OpenGL based app, is usually done using external libraries to do the ray-casting. Usually a game has a Physics engine, which must be able to do a ray-cast, so most of the time the actual physics engine is used to do ray-casting. One of such libraries is bullet.

Mouse Picking with Ray Casting - Anton's OpenGL 4 …

    https://antongerdelan.net/opengl/raycasting.html
    Step 2: 4d Homogeneous Clip Coordinates. We want our ray's z to point forwards - this is usually the negative z direction in OpenGL style. We can add a w, just so that we have a 4d vector. Note: we do not need to reverse perspective division here because this is a ray with no intrinsic depth.

Ray Picking vertices - OpenGL: Advanced Coding - Khronos ...

    https://community.khronos.org/t/ray-picking-vertices/75797
    Ray picking reference: http://schabby.de/picking-opengl-ray-tracing/. Dark_Photon. March 17, 2019, 5:28pm #2. In that article, “ray picking” is independent of OpenGL. So you just exclude the hidden vertices from your search. It even says to intersect “the picking ray with all your visible objects in your scene”.

Ray Picking with Opengl 4.3 & GLSL 1.5 - YouTube

    https://www.youtube.com/watch?v=eO2GufZGif8
    OpenGL 2.x or belowhttp://stackoverflow.com/questions/9406269/object-picking-with-ray-castingOpenGL 3.x or abovehttp://schabby.de/picking-opengl-ray-tracing/

android - Ray-picking in OpenGL ES 2.0 - Stack Overflow

    https://stackoverflow.com/questions/14185279/ray-picking-in-opengl-es-2-0
    I'm trying to implement ray-picking in OpenGL ES 2.0 to determine if an object has been clicked or not. So far I'm just trying to check if a specific triangle has been pressed. ... opengl ray picking/tracing with cardboard (GVR) Hot Network Questions Why aren't reflector telescopes built with an offset secondary mirror?

opengl - How can I compute the picking ray with multiple ...

    https://stackoverflow.com/questions/3696329/how-can-i-compute-the-picking-ray-with-multiple-model-view-matrixes
    I'd like to compute the intersection between a ray and the models the user sees on the screen of my app. I'm following the OpenGL guide but I have many models in the scene that I draw independently...

opengl - C++ Mouse picking for ray to plane intersection ...

    https://gamedev.stackexchange.com/questions/172308/c-mouse-picking-for-ray-to-plane-intersection
    in order to transform a 2d point, into a 3d point, you must perform the transform in reverse, using the inverse of the matrices: world_point = inverse (view) * inverse (projection) * mouse_point; Then, you can draw a line between the camera position, and the normalised (length of one) mouse_point vector * ray length.

GitHub - SingleZombie/Ray-Tracing-OpenGL: A OpenGL ...

    https://github.com/SingleZombie/Ray-Tracing-OpenGL
    Ray-Tracing-OpenGL. A OpenGL implement of ray tracing running on GPU. To compile the project, you need to add some extra files: Add glad.c to your project. Add glad, glfw, glm to include path. Add opengl32.lib, glfw3.lib to additional dependency. To learn more details about how to build the compiling environment, you can visit https://learnopengl.com/.

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