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Ray tracing with OpenGL Compute Shaders (Part I)

    https://blog.lwjgl.org/ray-tracing-with-opengl-compute-shaders-part-i/
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gpgpu - Raytracing in OpenGL via compute shader - Stack ...

    https://stackoverflow.com/questions/15344282/raytracing-in-opengl-via-compute-shader
    I am trying to do some raytracing in OpenGL via the compute shader and I came across a weird problem. At the moment I just want to display a sphere without any shading. My compute shader launches a ray for every pixel and looks like this: #version 430 struct Sphere{ vec4 position; float radius; }; struct Ray{ vec3 origin; vec3 dir; }; uniform ...

glsl - How to do ray tracing in modern OpenGL? - Stack ...

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus Share

Raytracing in OpenGL using Compute Shaders - …

    https://computergraphics.stackexchange.com/questions/5602/raytracing-in-opengl-using-compute-shaders
    setup constant uniforms in quad program, such as "tex" texture unit = 0 } the rendering process to produce one frame will be as follows: bind the compute shader setup camera properties in compute shader uniforms bind level 0 of framebuffer texture to image binding point 0 start/dispatch the compute shader to generate a frame in the …

GitHub - D-K-E/raytracing-gl: OpenGL compute shader …

    https://github.com/D-K-E/raytracing-gl
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GitHub - StanEpp/OpenGL_Raytracing

    https://github.com/StanEpp/OpenGL_Raytracing
    OpenGL Raytracer. This application is my first raytracer which uses OpenGL and its compute shader to perform naive raytracing. The whole naive raytracing algorithm is written in GLSL and can be found in the src/cs.glsl file.. Build and Run

OpenGL - The Industry Standard for High Performance …

    https://www.opengl.org/news/implementing_ray_tracing_on_a_gpu_using_the_opengl_shading_language/
    Read more OpenGL news. Upcoming Events. Accelerating Machine Learning with Vulkan; Autosens Detroit - May 2022 ... AMD Releases GPU Performance API v3.11 Adding Support for Raytracing Counters in Vulkan; Varjo Blog: Dynamic Foveated Variable Shader Rate with OpenXR Toolkit and Varjo Aero; Khronos Opens Machine Learning Forum for Anyone to Join;

Raytracing via Compute Shader in OpenGL - YouTube

    https://www.youtube.com/watch?v=ycSOnGzbNO4
    Since I got curious about raytracing I wanted to implement a raytracer making use of GPGPU by myself. The result is a naive real time raytracer which is enti...

My results doing ray tracing in the fragment shader : opengl

    https://www.reddit.com/r/opengl/comments/gxgak0/my_results_doing_ray_tracing_in_the_fragment/
    The vertex shader therefore can be made to simply pass a point on a plane at z=-1 in camera space to the fragment shader. Normalise (this point - the origin) and you have a ray direction and origin already calculated. Just pass through the world triangle data and do all intersection tests and ray spawning in the fragment shader itself.

Ray Tracing: Using the Fragment Shader (+ Rendering ...

    https://www.youtube.com/watch?v=v3UhfocpO44
    i've designed the code to, per fragment / pixel: - determine the correct ray for each pixel - accept triangles (by model) to test against by using ray-triangle intersection testing - …

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