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glsl - How to do ray tracing in modern OpenGL? - Stack …

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus Share

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
    Realtime raytracing. Implemented with OpenGL fragment shaders. Scene setup in main.cpp source file. Features. Contains following geometric primititives:

Ray tracing with OpenGL Compute Shaders (Part I)

    https://blog.lwjgl.org/ray-tracing-with-opengl-compute-shaders-part-i/
    Dec 8, 2014 • 1 min read. An excellent first part article/tutorial of a series on 'Ray tracing with OpenGL Compute Shaders' by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques. By the end of the tutorial series its expected that you'll be able to produce cool results like the ...

GitHub - SingleZombie/Ray-Tracing-OpenGL: A OpenGL …

    https://github.com/SingleZombie/Ray-Tracing-OpenGL
    Ray-Tracing-OpenGL A OpenGL implement of ray tracing running on GPU. To compile the project, you need to add some extra files: Add glad.c to your project. Add glad, glfw, glm to include path. Add opengl32.lib , glfw3.lib to additional dependency.

How to do ray tracing in modern OpenGL? - newbedev.com

    https://newbedev.com/how-to-do-ray-tracing-in-modern-opengl
    OpenGL is a rasterizer. Forcing it to do raytracing is possible, but difficult. This is why raytracing is not "ideal for real time graphics in a few years". In a few years, only hybrid systems will be viable. So, you have three possibities. Pure raytracing.

Raypicking / raytracing in OpenGL - Game Development Stack …

    https://gamedev.stackexchange.com/questions/105798/raypicking-raytracing-in-opengl
    Picking in an OpenGL based app, is usually done using external libraries to do the ray-casting. Usually a game has a Physics engine, which must be able to do a ray-cast, so most of the time the actual physics engine is used to do ray-casting. One of such libraries is bullet.

OpenGL - The Industry Standard for High Performance …

    https://www.opengl.org/news/implementing_ray_tracing_on_a_gpu_using_the_opengl_shading_language/
    9450 SW Gemini Drive #45043 Beaverton, OR 97008-6018 USA Office: +1 (415) 869-8627 Fax: +1 (707) 202-0030

OpenGL - Will it ever have RTX Raytracing support?

    https://community.khronos.org/t/opengl-will-it-ever-have-rtx-raytracing-support/104489
    All we can talk about with certainty is the past and present. As of 4 weeks ago, the answer from NVidia to the question of how to get at GPU ray tracing from an OpenGL app was…: Do your ray tracing in Vulkan, and then use Vulkan/GL interop to …

raytracing - Nvidia RTX ray tracing OpenGL extension - Game …

    https://gamedev.stackexchange.com/questions/165971/nvidia-rtx-ray-tracing-opengl-extension
    Is your question whether or not OpenGL headers exist for the RTX extension? It appears it can only be accessed through NVIDIA OptiX, DXR, and Vulkan. From the website: Developers can access NVIDIA RTX ray tracing through the NVIDIA OptiX application programming interface, through Microsoft’s DirectX Raytracing API (DXR) and Vulkan. Share

Is it possible to raytrace with GLSL while using OpenGL in …

    https://stackoverflow.com/questions/26440996/is-it-possible-to-raytrace-with-glsl-while-using-opengl-in-a-normal-way
    Raytracing is a golbal illumination model. This means that access to the whole scene with all objects and light sources is required, for obvious reasons. The rendering pipleine OpenGL implements never sees more than a single primitive at a time.

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