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Raycasting Voxels and OpenGL - Stack Overflow

    https://stackoverflow.com/questions/6483664/raycasting-voxels-and-opengl
    Raycasting in a voxel space wouldn't use pixels, it would be inefficient. You already have an array to say what spaces are empty and which ones have a voxel cube. So a fast version is tracing a line which checks the emptimess of every voxel in the direction of the line, until it reaches a full voxel.

How to do ray tracing in modern OpenGL? - Stack Overflow

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus

Voxel ray tracer, OpenGL + C++ - YouTube

    https://www.youtube.com/watch?v=qil6b6wt6Io
    Little demo of my real-time ray tracing engine written on C++ and OpenGL.Github: https://github.com/Altair200333/vsProjVoxels (this code really need some cl...

GitHub - SamCZ/RayTracer: OpenGL Realtime Voxel Ray …

    https://github.com/SamCZ/RayTracer
    OpenGL Realtime Voxel Ray Tracing. Contribute to SamCZ/RayTracer development by creating an account on GitHub.

opengl - Coordinate transformation in voxel ray-tracing?

    https://gamedev.stackexchange.com/questions/138238/coordinate-transformation-in-voxel-ray-tracing
    Instead you have transformed every ray individually at an earlier stage in the pipeline! So because we are using individual rays to read the world, we don't do the usual OpenGL thing of projection matrices to transform triangles. Instead each ray is multiplied by some matrix or modified in some other way, and is then fired into the world to ...

Voxel Cone Tracing Global Illumination in OpenGL 4.3

    https://www.geeks3d.com/20121214/voxel-cone-tracing-global-illumination-in-opengl-4-3/
    Voxel Cone Tracing Global Illumination in OpenGL 4.3 2012/12/14 JeGX Here is an implementation of global illumination (GI) using voxel cone tracing, as described by Cyril Crassin et al. in Interactive Indirect Illumination Using Voxel Cone-Tracing, with the Crytek Sponza model used for content.

GitHub - BadGraphixD/Cuda-Voxel-Raytracing: A voxel …

    https://github.com/BadGraphixD/Cuda-Voxel-Raytracing
    Cuda Voxel Raytracing This is a realtime voxel ray tracing prototype. I aim to make it as powerful as possible (concerning speed and quality). It should be able to render millions of voxels, maybe even of different sizes (but still layed out in an axis aligned grid).

GitHub - armytricks/RayTracingEngine: Basic, fully ray …

    https://github.com/armytricks/RayTracingEngine
    RayTracingEngine Basic, fully ray traced realtime voxel rendering engine using OpenGL shaders. The voxel traversal algorithm used in the fragment shader is an implementation of the method described in A Fast Voxel Traversal Algorithm for Ray Tracing (Amanatides and Woo 1987). Images (most recent first)

GitHub - JosephKrusling/Voxel-Raytracing-Engine: A voxel …

    https://github.com/JosephKrusling/Voxel-Raytracing-Engine
    Battleprism is a voxel game engine framework and experimental ray-tracing renderer written principally in Java. This software was developed by Joseph Krusling (University of Cincinnati) and Thomas Skinner (Brandeis University). LWJGL skeleton provided by integeruser. Development is currently frozen. Screenshots Coming Soon (TM) Rendering

The Top 66 Opengl Raytracing Open Source Projects on Github

    https://awesomeopensource.com/projects/opengl/raytracing
    Categories > Graphics > Opengl. ... My TDT4230 project submition, a GPGPU voxel ray tracer! Computergraphics ... RT is a ray tracing renderer project. It implements classic ray tracing algorithm and uses OpenCL for hardware acceleration. Infogr Raytracer Webgl ...

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