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Marc Zych's Raytracer (now with procedural textures!)

    http://users.csc.calpoly.edu/~zwood/teaching/csc570/final13/mzych/
    Basic Ray Tracing. The basic ray tracing model is as follows. ... Procedural textures are a simple way to texture geometry without generating any texture files by hand. They can be used to simulate lots of different materials such as wood, marble, granite, metal, stone, etc. Procedural textures are typically generated using a noise function ...

Textures and normals in ray tracing

    https://www.cs.cornell.edu/courses/cs4620/2017sp/slides/06rt-textures.pdf
    Textures and normals in ray tracing 1 • Objects have properties that vary across the surface ... • Texture coordinates become per-vertex data like vertex positions – can think of them as a second position: each vertex has a position in 3D space and in 2D texure space

Ray tracing - New York University

    https://cs.nyu.edu/~dzorin/cg11/lecture10.pdf
    Ray casting/ray tracing Iterate over pixels, not objects. Effects that are difficult with Z-buffer, are easy with ray tracing: shadows, reflections, transparency, procedural textures and objects. Assume image plane is placed in the virtual space (e.g. front plane of the viewing frustum).

Best Raytracing Minecraft Texture Packs

    https://www.planetminecraft.com/texture-packs/tag/raytracing/?order=order_popularity
    RTX Ray Tracing Pack For Java [1.17.1] (Foundational and Decorative RTX Pack) 1024x 1.17.1 Realistic Texture Pack 378 323 1024x Resolution Minecraft 1.17.1 Game Version Arkadya 9 months ago • posted 2 years ago 953.5k 280.4k 217 x 13 Advertisement ModernArch R [1.17 - 1.18] [1024x1024] 1024x 1.18.1 Realistic Texture Pack 35% 342 279

Ray Tracing: Texture Mapping

    https://ray-tracing-conept.blogspot.com/2015/01/texture-mapping.html
    The easiest way to texture map onto a sphere is by defining v to be the latitude of the point and u to be the longitude of the point on the sphere. This way, the texture image will be "wrapped" around the sphere, much as a rectangular world map is wrapped around a globe. Figure 8. Mapping a rectangular world map onto a globe Figure 9.

ray-tracing.com - Hydra Renderer

    http://www.ray-tracing.com/
    Create your own user tools and materials via programmable procedural textures! Responsibility Compact and responsive team, ready to be with the customer on a short leg! It is easy to work with us! Community You will not be alone with your problems! Knows the Hydra Renderer and surprise yourself

Procedural textures vs. Non-procedural textures | Blender 3D 2

    https://subscription.packtpub.com/book/hardware_and_creative/9781849510486/8/ch08lvl1sec60/procedural-textures-vs-non-procedural-textures
    The negative point of this kind of texture is that it's harder to get realistic textures with it. The advantage of using procedural textures is that because they are all based on algorithms, they don't depend on a fixed number of pixels. Non-Procedural: To use this kind of texture, we will need an image file, such as a JPEG, PNG, or TGA file.

A Procedural Shader Language for Ray-Tracing Applications

    https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S10/final_projects/zehr.pdf
    procedural graphics is the process of generating 3d models or textures using traditionally, procedural shaders have only been used in real-time applications. glsl is one example of a shader language which can create textures and bump-maps in real time using the gpu. the goal of this project is to apply the advantages of procedural shaders to the …

GitHub - marczych/RayTracer: Ray tracer with phong …

    https://github.com/marczych/RayTracer
    Ray Tracer! This is a simple ray tracer developed as a final project for CSC 471 Introduction to Graphics at Cal Poly and later extended in CSC 570. It currently supports phong lighting, shadows, reflections, refractions, procedural textures, super sampling, and depth of field. The only objects supported are spheres. Basic Ray Tracing

Supported in part by Google UK, …

    https://www.cl.cam.ac.uk/teaching/1617/AdvGraph/4.%20Ray%20Tracing%20-%20Image%20Quality%20and%20Texture.pdf
    This can lead to a single image pixel covering multiple ray-traced pixels (or vice-versa), leading to blurry or aliased pixels in your texture. 24 Procedural texture Instead of relying on discrete pixels, you can get infinitely more precise results with procedurally generated textures.

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