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Pseudo 3d road by raytomely

    https://raytomely.itch.io/p
    pseudo 3d road was a very used rendering technique in the golden age of arcade games (80's and 90's) when machines couldn't render true 3d. arcade hits such outrun (sega) used this technique. it is a mixture between raycasting and floorcasting, so I have used my raycasting + floorcasting engine's code to do it, and I have named it "roadcaster".

How to Make a Pseudo 3D Racing Game - Top Gear

    https://www.construct.net/en/tutorials/pseudo-3d-racing-game-top-gear-2588
    In the file attached you will learn how to make a game like top gear. this is just an Start Example but you can do a lot of more and complex games using this example. I used just sprites to make curves and tile background with scrooling to make the perspective of moving. You can make new animations inside the main sprite road , like smooth ...

Pseudo 3D Racer - YouTube

    https://www.youtube.com/watch?v=tCfeCLfXGtw
    Free as part of The Reactor:https://www.patreon.com/ClickteamAlso on Clickstore: https://clickstore.clickteam.com/pseudo_3d_racerBuild your own arcade …

Lou's Pseudo 3d Page - Extent of the Jam

    http://www.extentofthejam.com/pseudo/
    none

Pseudo-3D games. - Free Tutorial - Construct

    https://www.construct.net/en/tutorials/pseudo-3d-games-318
    Here's an example of what I mean: The first concept to understand is perspective and Field Of View (FOV). The human field of view is around 180°, but Usually, the FOV angle used for games is around 90° (give or take 5-15°) because of the screen distance. The angle chosen depends on how close a person is to the screen.

Pseudo 3d racing using java - YouTube

    https://www.youtube.com/watch?v=C63gqX1dXU8
    Pseudo 3d racing using javapackage com.javatmz.javaapp.screen;import java.awt.Color;import java.awt.Frame;import java.awt.Graphics;import java.awt.Graphics2D...

Java 2.5D from scratch - Pseudo 3D racing game test #2

    https://www.youtube.com/watch?v=yrHieONeJCI
    Pseudo 3D racing game, textured road implementation test using just standard java 2D library.p.s.: it's not playable ...Previous test: https://www.youtube.co...

Creating a pseudo 3D racer - Lexaloffle

    https://www.lexaloffle.com/bbs/?tid=35767
    Pseudo 3D racing games are fun. They have a cool retro arcade feel, with a good sense of speed, and can run on low end hardware. Plus they're pretty straightforward to implement - and satisfying. There are lots of different ways to write a pseudo 3D racer, but I'm just going to show you how I do it.

Javascript Pseudo 3D Racer - GitHub

    https://github.com/jakesgordon/javascript-racer/
    It should really be considered just how to get started with a pseudo-3d racing game. If we were to try to turn it into a real game we would have to consider: car sound fx better synchronized music full screen mode HUD fx (flash on fastest lap, confetti, color coded speedometer, etc) more accurate sprite collision

Python Pseudo 3D Racing Pygame - YouTube

    https://www.youtube.com/watch?v=C6ysYSun920
    How to create games like Outrun or Top Gear in Python using Pygame.Inspired by "Let's make 16 games in C++: Outrun (Pseudo 3d racing)" which is in C++, but t...

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