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Quake II RTX Available Now: Download The Ray-Traced …

    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-traced-remaster-out-now-for-free/
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Quake II RTX on Steam

    https://store.steampowered.com/app/1089130/Quake_II_RTX/
    Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution. Game Description Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few.

Quake II RTX: Re-Engineering a Classic with Ray Tracing …

    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/
    What’s more, Quake II RTX is running with NVIDIA VKRay (also known as VK_NV_ray_tracing), a Vulkan extension that allows any developer using Vulkan to add ray tracing effects to their games. VKRay supports all the goodies seen here and in RTX ray-traced titles, and is …

Quake 2 experiment brings ray tracing to aging graphics …

    https://www.msn.com/en-us/news/technology/quake-2-experiment-brings-ray-tracing-to-aging-graphics-cards/ar-AAOKwkt
    To enable ray tracing, you're going to have to compile Quake 2 from its source code, rather than running it through Steam, which is automatically going to drastically increase the barrier to entry....

Quake level Raytracer - Bart Veldstra

    https://bartveldstra.com/personal/quaketrace/
    Tracing is done in parallel using a task scheduler, where all pixels are divided evenly over all available worker threads. Depending on the settings, the renderer will apply ambient occlusion and soft shadowing to the scene. Supersampling can be enabled as well. When the scene tracing is finished, an TGA image is written to disk. Download

Quake 1 - DirectX Raytracing - QuakeOne - Quake 1 Resurrection

    https://quakeone.com/forum/quake-talk/quake-central/281428-quake-1-directx-raytracing
    Quake 1 - DirectX Raytracing 10-08-2020, 03:36 PM I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows, raytraced Ambient Occlusion, and real time raytraced reflections.

Quake 1 - DirectX Raytracing | PC Gamer Forums

    https://forums.pcgamer.com/threads/quake-1-directx-raytracing.7218/
    The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows (no bump mapping, I...

Quake 1 - DirectX Raytracing - reddit

    https://www.reddit.com/r/quake/comments/j45spe/quake_1_directx_raytracing/
    Quake 1 - DirectX Raytracing community Alpha 5.0 Released! 6.0 Added r_fov_x and r_fov_y cvars. Reflections are now scaled against roughness/metallic. 5.0 Fixed a D3D12 device lost crash. Added rtlights Added color light support Refreg entities (static objects) now show up (torches, flames, etc). Added raytrace shadow opt out flag for models.

Quake 4: Raytraced - Ray Tracing Egoshooters

    https://q4rt.de/
    Showing Quake 4: Raytraced live on IDF (Intel Developer Forum) in Justin Rattner's (Intel CTO) keynote. Available as download and webcast (ray tracing starts around 46:00 minutes). New, detailed article "Rendering Games with Raytracing Will Revolutionize Graphics" about the latest progress in ray tracing for games (as shown at the booth at IDF ...

GitHub - jmarshall23/QuakeRTX: Raytracing port of Quake 1

    https://github.com/jmarshall23/QuakeRTX
    GitHub - jmarshall23/QuakeRTX: Raytracing port of Quake 1. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. master. Switch branches/tags. Branches. Tags. View all branches. View all tags. 1 branch 9 tags.

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