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Quake Wars: Ray Traced - YouTube

    https://www.youtube.com/watch?v=mtHDSG2wNho
    The ray traced port has been done by the Intel ray tracing research group. www.qwrt.de - Video of a ray traced version of Enemy Territory: QUAKE Wars. …

Quake Wars: Ray Traced | Project Gutenberg Self-Publishing

    http://self.gutenberg.org/articles/eng/Quake_Wars:_Ray_Traced?View=embedded's%20association%20football
    Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars.The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations [1] and last on an early prototype of the Larrabee hardware. [2]

Ray Traced Quake Wars | Geeks3D

    https://www.geeks3d.com/20080612/ray-traced-quake-wars/
    2008/06/12 JeGX. News about Intel’s ray tracing: a video, showing ray tracing expert Daniel Pohl, reveals new game scenes. This time it is Enemy Territory: Quake Wars in a ray tracing version. Gamedev, General Tech. daniel pohl, intel ray tracing, quake wars. « NVIDIA CUDA: la fin des CPUs? AMD will support the Havok Physics Engine ».

Quake Wars: Ray Traced - Gyaanipedia

    https://en.gyaanipedia.com/wiki/Quake_Wars:_Ray_Traced
    Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars.The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations and last on an early prototype of the Larrabee hardware.

Quake II RTX Available Now: Download The Ray-Traced …

    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-traced-remaster-out-now-for-free/
    Each single-player and multiplayer map has been enhanced with path-tracing, a super high-fidelity form of ray tracing. This enables lifelike lighting, reflections, shadows, and much much more, exemplifying the power of ray tracing, and demonstrating why AAA developers are working with us to enhance their blockbusters with the tech.

Quake Wars: Ray Traced

    https://qwrt.de/
    22nd September 2009. IDF 2009: Quake Wars: Ray Traced shown on Larrabee in the keynote of Sean Maloney (Intel's Executive Vice President) August 2009. GamesCom in Cologne, Germany: Showing new special effects in QWRT. Press articles (German): 1 2. Siggraph: Showing QWRT at the "Ray Tracing Birds of a Feather" session and giving a talk about ray ...

Intel hacks Quake Wars to ray-tracing : gaming

    https://www.reddit.com/r/gaming/comments/6nkc1/intel_hacks_quake_wars_to_raytracing/
    68 votes, 27 comments. 30.8m members in the gaming community. A subreddit for (almost) anything related to games - video games, board games, card …

Real-Time Raytracing In Quake Wars : programming

    https://www.reddit.com/r/programming/comments/7xsnf/realtime_raytracing_in_quake_wars/
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Intel converts ET: Quake Wars to ray-tracing

    https://forums.anandtech.com/threads/intel-converts-et-quake-wars-to-ray-tracing.186907/
    Click Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per...

Quake 3: Ray Traced

    https://q3rt.de/
    Third article "Quake Wars gets Ray Traced" online. There is also a German translation . 18th December 2006 My article about raytracing in games is now online at PcPerspective.com 02nd November 2006 Quake 4: Raytraced page is online. 29th April 2005

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