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Sim Racing Wheel Rotation: Does it Matter? - Sim Racing Zone

    https://www.simracingzone.com/sim-racing-wheel-rotation-does-it-matter/
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Racing wheel and wheel rotation questions?? : simracing

    https://www.reddit.com/r/simracing/comments/2gafos/racing_wheel_and_wheel_rotation_questions/
    Most race cars use from 360 to 540 degrees depending on the track, it's just quicker when you're turning in or going left-right-left. You need to be sharp in a race car. Example: http://youtu.be/23uOt_sF7sY?t=1m11s. If you like road cars like in Assetto Corsa or Race 07, 900 degrees feels more natural.

What Is a Car’s “Rotation” and How Does It Apply to ...

    https://www.carbibles.com/what-is-a-cars-rotation-and-how-does-it-apply-to-driving-fast/
    Rotation is useful in any performance driving scenario: autocross, track days and time attack, and wheel-to-wheel racing. The more quickly and efficiently a car can rotate while still maintaining grip, the higher chance they’ll …

Wheel rotation question from a newbie : simracing

    https://www.reddit.com/r/simracing/comments/4zch18/wheel_rotation_question_from_a_newbie/
    Usually you want to keep both hands on the wheel always unless you have to shift or press a button, so keeping the rotation down is good. Some special cases, like road car simulation, will work best with all 900 degrees, but for racing usually you want lower. GT cars and rally cars typically use 540, and open wheelers usually use 360 roughly.

Rotating The Car – The Key To Cornering Fast | Speed …

    https://speedsecrets.com/rotating-the-car-the-key-to-cornering-fast/
    Well, you may begin the process by turning the steering wheel, but the real cause of the rotation is how you change the balance of the car. If you …

Real life steering degrees? | GTPlanet

    https://www.gtplanet.net/forum/threads/real-life-steering-degrees.202903/
    GT1 and GT3 cars usually have 450º though the Merc GT3 had 360º novadave steering rotation technical specs for F1 cars vary from track to track ( 190 to 270 degrees). tracks with tight turns such as monaco use 190.

Real rally car steering wheel degrees? :: DiRT Rally ...

    https://steamcommunity.com/app/310560/discussions/0/451851477868263847/
    Heck, many cars with steering racks that are 2.7 turns or less have huge turning radii. 1080 degrees is the most similar to an ordinary car, but 900 degrees is sufficient to feel similar to a road car on the racetrack." I can also add that most WRC cars have around 540° Source: https://www.gtplanet.net/forum/threads/real-life-steering-degrees.202903/

Wheel rotation degrees? General Question. : iRacing

    https://www.reddit.com/r/iRacing/comments/d0mxhm/wheel_rotation_degrees_general_question/
    You don't want to be messing with your wheel rotation ratios. Just set it to 900 if that is what your wheel calibrates to and leave it. IRacing will make the appropriate changes on a car by car basis so your physical wheel inputs should map 1:1 with the wheel in game. level 1 · 3 yr. ago Mod

Reddit - Dive into anything

    https://www.reddit.com/r/simracing/comments/cxetem/what_degrees_of_rotation_is_in_real_cars/
    i was watching videos of real cars drifting and sim racing drifting and in the videos of the real cars it looks like the wheel is spinning a lot lot more like when the wheel self steers itself when they let go of it it looks like it rotates 2 or 3 times on a counter steer but with sim racing drifters it only spins around like 1/2 or a full rotation. i think that the real drift cars had the most rotation …

What is the real steering angle in GT3 cars? :: Assetto ...

    https://steamcommunity.com/app/805550/discussions/0/3106892784352686059/
    - 560° (BMW) - 620° (Lamborghini Huracan, Honda) - 640° (Aston Martin, Bentley, Mercedes, Nissan, Lexus) - 720° (Audi, Jaguar, Lamborghini Gallardo) - 800° (Porsche) GT4: - 480° (McLaren) - 500° (BMW, Mercedes) - 580° (KTM) - 640° (Aston Martin) - 720° (Alpine, Audi, Camaro, Ginetta) - 800° (Porsche) - 900° (Maserati) < 1 2 >

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