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Help with collision detection for racing game - Processing ...

    https://forum.processing.org/two/discussion/2359/help-with-collision-detection-for-racing-game.html
    I have created a racing game where you control one of the space ships and have to race 3 other computer controlled ships around a track. Everything works how i want however I am having issues keeping my ship on the track. The collision detection i have used only works for LEFT and RIGHT controls but for UP and DOWN the ship will go off the track.

In very simple 3d racing games, how are collisions …

    https://gamedev.stackexchange.com/questions/25280/in-very-simple-3d-racing-games-how-are-collisions-handled
    Then, to handle the collisions (and draw car) : 1) Find closest position on 3d curve from current car 3d position. In other words, transform 3d car position to bezier curve position. Every 3d position on the road could be considered as a displacement along 3d curve ( t) + lateral displacement ( d ).

Video Game Math: Collision Detection | Academy of ...

    https://aie.edu/articles/video-game-math-collision-detection/
    Perhaps the easiest to code is “box collision” (also known as “bounding box collision”). This is where you enclose an object in either a rectangle (for 2D) or a rectangular prism (3D) aligned on the Origin’s axes. Using a series of checks, you can easily determine whether any part of one object’s box is overlapping another object’s box.

2D collision detection - Game development | MDN

    https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
    Axis-Aligned Bounding Box One of the simpler forms of collision detection is between two rectangles that are axis aligned — meaning no rotation. The algorithm works by ensuring there is no gap between any of the 4 sides of the rectangles. Any gap means a collision does not exist.

Video Game Physics Tutorial Part II: Collision Detection ...

    https://www.toptal.com/game/video-game-physics-part-ii-collision-detection-for-solid-objects
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Best techniques for collision detection in video games ...

    https://stackoverflow.com/questions/9600984/best-techniques-for-collision-detection-in-video-games
    It all depends on WHAT you are ACTUALLY doing. if its a box you check for collsions between the sides relative to the centre. Come to …

Advanced Collision Detection Techniques - Gamasutra

    https://www.gamedeveloper.com/programming/advanced-collision-detection-techniques
    In a perfect game engine, collision detection should be precise, efficient, and very fast. These requirements mean that collision detection has to be tied closely to the scene geometry management pipeline. Brute force methods won’t work — the amount of data that today’s 3D games handle per frame can be mind-boggling.

Collision detection - F1 Mobile Racing General Discussion ...

    https://forums.codemasters.com/topic/72798-collision-detection/
    It may be a software limitation but it does make other parts of the game somewhat redundant. For example, with over 90,000 Resource Points already accumulated by me, it means many of the available Challenges have no purpose, as all they give you are additional R&D and Resource Points - R&D points that cannot be used for any purpose. GrDo Members 4

3D Theory - Car Racing Game Example Collisions - Martin Baker

    http://euclideanspace.com/threed/games/examples/cars/collisions/index.htm
    3D Theory - Example - Car Racing Game - collisions . Collision detection. For a more general discussion of collision detection see this page. Collision between cars. Depending on how your game works, you may need more or less accurate collision detection. For instance in most cases the cars, on a given part of the track, will be traveling in ...

Collision Detection - EuclideanSpace

    https://www.euclideanspace.com/threed/animation/collisiondetect/index.htm
    Collision detection based on the geometry arrays of the objects is only available in Java3D version 1.2 onward. Outcome is not predictable. Action may be delayed after collision actually happens. Collision may not be detected if objects pass through each other between frames. Next Step and Further Reading

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