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Networking for racing game - Networking and Multiplayer

    https://www.gamedev.net/forums/topic/562495-networking-for-racing-game/
    I'm currently in the process of reviving a racing game project of mine. I started thinking of how to approach networking, in which I don't really have much experience. From what I understand, I should really use UDP for most things, since it's a fast-paced game. However, I'm between 2 approaches: 1

Networking for racing game - Networking and Multiplayer

    https://gamedev.net/forums/topic/562495-networking-for-racing-game/4605778/
    I added network support for up to 4 players to my current project "Stunt Marble Racers" (see Announcements), and I took the first route: all simulation is done on the server which sends updates to the clients. The clients just send their controls to the server. I know of the tradeoffs, so I sug

Networking for racing game - Networking and Multiplayer

    https://gamedev.net/forums/topic/562495-networking-for-racing-game/4606485/
    GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. ... I read an article about the Quake2 network system yesterday (that I currently can't find), and it uses a nice approach that is always sending complete position and state updates at regular intervals. ... Networking for ...

Networking for racing game - Unity Forum

    https://forum.unity.com/threads/networking-for-racing-game.42175/
    I'm currently in the process of reviving a racing game project of mine. I started thinking of how to approach networking, in which I don't really have much experience. From what I understand, I should really use UDP for most things, since it's a fast-paced game. However, I'm between 2 approaches:

Racing games vs FPS networking models - gamedev.net

    https://gamedev.net/forums/topic/469036-racing-games-vs-fps-networking-models/
    How come there are so many racing games that have successfull multiplayer on a peer-to-peer model, yet hardly any shooters (which are predominantly client/server)? They both need similar client side movement predicitions, and peer to peer racing games seem to handle collisions between players s

Racing game: multiplayer networking with physics - GameDev.net

    https://www.gamedev.net/forums/topic/631479-racing-game-multiplayer-networking-with-physics/
    I'm curious how multiplayer networking with physics is implemented in racing games. We have a physical world with multiple fast-moving vehicles controlled by different people. Let's say that vehicles have weapons and can shoot each other (Twisted Metal, Vigilante v8) I'm anxious about h

Game Networking Demystified, Part V: Client Prediction

    https://ruoyusun.com/2019/09/21/game-networking-5.html
    Prediction. There are two major techniques for client prediction: Dead reckoning, or extrapolation uses historical data to predict “future”. This works well for racing games, as given the speed and direction, it is easy to predict the future position. Entity interpolation, instead of predicting the other players, shows the “past state ...

Racing Games - Play Now for Free at CrazyGames!

    https://www.crazygames.com/t/racing
    We collected 137 of the best free online racing games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. They include new racing games such as and top racing games such as Monster Kart, Super Bike The Champion, and Super Star Car.

Racing game networking | heimabtixyz1986's Ownd

    https://baizie565.amebaownd.com/posts/31302305
    WSM Game Studio. Motorball Derby. Crash Racing - Multiplayer Racing Game. Race over hundred of cars across race tracks with ruthless AI. Speedway Heroes. Silverware Games. Porsche Holding. Low-poly Wobbly Multiplayer Racing. Glitch Alpha 5 b Worlds first competitive, invasion racer. Procedural environments react to music. Superbuff Games.

Top Racing games with server-based network multiplayer …

    https://itch.io/games/multiplayer-server/tag-racing
    Find Racing games with server-based network multiplayer like Sonic Revert, SpongeBob SquarePants: big races (DEMO), StylizedDrift - Multiplayer Drift - Racing Game, Fly Dangerous, Yorg on itch.io, the indie game hosting marketplace. Browse Games Game Jams Upload Game Developer Logs Community.

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