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Racing the Beam: The Atari Video Computer System …

    https://www.amazon.com/Racing-Beam-Computer-Platform-Studies-ebook/dp/B08BSR5K77
    Nick Montfort is Associate Professor of Digital Media at MIT and the coauthor of Racing the Beam: The Atari Video Computer System (MIT Press, 2009). Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of …

Racing the Beam: The Atari Video Computer System …

    https://www.amazon.com/Racing-Beam-Computer-Platform-Studies-ebook/dp/B0032N1UMY
    Nick Montfort is Associate Professor of Digital Media at MIT and the coauthor of Racing the Beam: The Atari Video Computer System (MIT Press, 2009). Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of …

Racing the Beam: The Atari Video Computer System

    https://play.google.com/store/books/details/Racing_the_Beam_The_Atari_Video_Computer_System?id=DqePfdz_x6gC&gl=US
    Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and Exploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of The New Media Reader (all published by …

Racing the Beam: The Atari Video Computer System

    https://archive.org/details/The.MIT.Press.Racing.the.Beam.The.Atari.Video.Computer.System
    Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics.

Racing the Beam : The Atari Video Computer System

    https://books.google.com/books/about/Racing_the_Beam.html?id=DqePfdz_x6gC
    Racing the Beam. : A study of the relationship between platform and creative expression in the Atari VCS. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges.

Racing the Beam : The Atari Video Computer System

    https://direct.mit.edu/books/book/3178/Racing-the-BeamThe-Atari-Video-Computer-System
    This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the ...

Racing the Beam | Ian Bogost

    http://bogost.com/books/video_computer_system/
    Racing the Beam. An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort. This book is available in digital or physical format. Racing the Beam is a study of the most important early videogame console, the Atari Video Computer System (also known as the Atari VCS or the Atari 2600). Through its main example, the book ...

Racing the Beam | The MIT Press

    https://mitpress.mit.edu/books/racing-beam
    Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and The Future and the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHR$ (205.5+RND (1)); : GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).

Racing the Beam - The Atari Video Computer System

    https://doc.lagout.org/science/0_Computer%20Science/Racing_the_Beam_-_The_Atari_Video_Computer_System.pdf
    systems—and infl uential creative works that have been produced on those platforms. Types of Platforms The Atari Video Computer System (or VCS, a system also known by its product number, 2600) is a well-defi ned example of a platform. A platform in its purest form is an abstraction, a particular standard

Racing the Beam: The Atari Video Computer System

    http://mitp-content-server.mit.edu:18180/books/content/sectbyfn?collid=books_pres_0&id=7588&fn=9780262012577_sch_0001.pdf
    systems—and infl uential creative works that have been produced on those platforms. Types of Platforms The Atari Video Computer System (or VCS, a system also known by its product number, 2600) is a well-defi ned example of a platform. A platform in its purest form is an abstraction, a particular standard

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