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Wheel sensitivity vs linearity - RAC Forum

    https://forum.rac.co.uk/threads/18746-Wheel-sensitivity-vs-linearity?p=117733#:~:text=Linearity%20-%20if%20the%20steering%20is%20linear%20the,the%20steering%20wheel%20as%20it%20approaches%20full%20lock.
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Steering Wheel Configuration & Calibration - iRacing …

    https://support.iracing.com/support/solutions/articles/31000133488-steering-wheel-configuration-calibration-steering-linearity
    This algorithm tries to keep your wheel linear (1:1) with the cars steering wheel through the first 50% of your wheels range. Then as your steering increases we begin to change your steering ratio allowing you to add in more lock while sacrificing some linearity and control over your steering.

Racing Wheel Guide: Design, Torque, Offset and …

    https://www.speedwaymotors.com/the-toolbox/racing-wheel-guide-design-torque-offset-and-backspacing/28808
    Most racing wheels have a 45 degree taper for the lug nut to seat against, while most street wheels have a 60 degree taper. With a 45 degree taper, the lug nut is able to clamp tighter over a larger area, which helps keep your wheels on the car where they belong. If you mix and match street and race wheels or lug nuts you are just asking for ...

Best PC racing wheel in 2022 | PC Gamer

    https://www.pcgamer.com/best-steering-wheels-for-pc/
    5. Thrustmaster. TMX. Check Price. (Image credit: Future) The best PC racing wheel is more than a wheel, it's also a set of great pedals. Oh and don't forget a wheelbase with force feedback that ...

Wheel sensitivity vs linearity - RAC Forum

    https://forum.rac.co.uk/threads/18746-Wheel-sensitivity-vs-linearity?p=117733
    Linearity - if the steering is linear the angle through which the steered wheels move will be the same per degree of movement of the steering wheel throughout the range. None linear - the system may be able to give more deflection per movement of the steering wheel as it approaches full lock.

Topic: Wheel sensitivity vs linearity (1/1) - City Car Driving

    https://www.citycardriving.com/forum?view=topic&catid=5&id=107229
    y = a * f (x) where x is the turn angle of STEERING CONTROLLER, and y is that of IN GAME. Then, the sensitivity corresponds to a. The linearity decides the function f (x), such as f (x)=x for linearity=1 (you know, it's linear function.), and f (x)=x^3 for linearity=0.

Can somebody explain me what linearity means in racing games?

    https://www.carthrottle.com/post/w6kgvpk/
    A post by chris

Amazon.com: PXN V3III PS4 Gaming Steering Wheel,180° …

    https://www.amazon.com/Vibration-Experience-Steering-Accelerator-PlayStation-4/dp/B08JLPB25G
    【PC DUAL ANALOG STEERING WHEEL】: PC dual-mode drive for playing computer racing, free switching between the two modes, with linear foot pedals to support automatic endurance, throttle lock value; steering wheel with 180° rotation, with rubber texture coating wheel handles, Equipped with sports car-style paddles, manual gear shifting, imitating the ergonomic design of …

What is the difference between Steering Non-Linearity …

    https://gaming.stackexchange.com/questions/361112/what-is-the-difference-between-steering-non-linearity-and-steering-sensitivity
    If the turning was completely linear, turning the wheel from 5° to 10° would also cause the tires to rotate an additional 5°. If the steering were non-linear, going from 0° to 5° might give a 5° turn in game; but going from 5° to 10° might give you an 8° turn.

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