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Radiance Interpolants for Accelerated Bounded-Error Ray Tracing

    https://graphics.cs.yale.edu/publications/radiance-interpolants-accelerated-bounded-error-ray-tracing
    Shading is accelerated by quadrilinearily interpolating lazily acquired radiance samples. Interpolation error does not exceed a user-specified bound, allowing the user to control performance/quality tradeoffs. Error is bounded by adaptive sampling at discontinuities and radiance nonlinearities.

Radiance Interpolants for Accelerated Bounded-Error Ray …

    https://graphics.cs.yale.edu/sites/default/files/tog99.pdf
    4.1 Ray Parameterization For simplicity, we first consider 2D rays and then extend the discussion to 3D rays. 4.1.1 2D Ray Parameterization.Every 2D ray can be parameterized by and t,,,. •

Radiance interpolants for accelerated bounded-error ray …

    https://dlnext.acm.org/doi/abs/10.1145/336414.336417
    Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are too slow for interactive use. In this article we present a system that exploits object-space, ray-space, image-space, and temporal coherence to accelerate ...

Radiance Interpolants for Accelerated Bounded-Error Ray …

    https://www.academia.edu/157774/Radiance_Interpolants_for_Accelerated_Bounded_Error_Ray_Tracing
    In this paper, we present a system that exploits object-space, ray- space, image-space and temporal coherence to accelerate ray tracing. Our system uses per-surface interpolants to …

Radiance interpolants for accelerated bounded-error ray …

    https://www.semanticscholar.org/paper/Radiance-interpolants-for-accelerated-bounded-error-Bala-Dorsey/d39c774c26d0da3dd3096dc151a55ec234ed58d7
    This system uses per-surface interpolants to approximate radiance both interactive and batch ray tracers and uses an efficient cache management algorithm to keep the memory footprint of the system small with negilgible overhead. Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are too slow for interactive use. In this article we present a …

Radiance interpolants for accelerated bounded-error ray …

    https://www.semanticscholar.org/paper/Radiance-interpolants-for-accelerated-bounded-error-Bala-Dorsey/d39c774c26d0da3dd3096dc151a55ec234ed58d7/figure/0
    In this article we present a system that exploits object-space, ray-space, image-space, and temporal coherence to accelerate ray tracing. Our system uses per-surface interpolants to approximate radiance both interactive and batch ray tracers.Our approach explicity decouples the two primary operations of a ray tracer—shading and visibility ...

CiteSeerX — Radiance interpolants for accelerated …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.89.2216
    In this paper, we present a system that exploits object-space, rayspace, image-space and temporal coherence to accelerate ray tracing. Our system uses per-surface interpolants to approximate radiance, while conservatively bounding error. The techniques we introduce in this paper should enhance both interactive and batch ray tracers.

Radiance interpolants for accelerated bounded-error ray …

    https://www.deepdyve.com/lp/association-for-computing-machinery/radiance-interpolants-for-accelerated-bounded-error-ray-tracing-xBy0tB6KEJ
    Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are too slow for interactive use. In this article we present a system that exploits object-space, ray-space, image-space, and temporal coherence to accelerate ray tracing. Our system uses per-surface interpolants to approximate radiance both interactive and batch ray …

CiteSeerX — Radiance Interpolants for Accelerated …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.31.7447
    this paper, we present a system that exploits object-space, rayspace, image-space and temporal coherence to accelerate ray tracing. Our system uses per-surface interpolants to approximate radiance, while conservatively bounding error. The techniques we introduce in this paper should enhance both interactive and batch ray tracers. Keyphrases

Radiance interpolants for accelerated bounded-error ray …

    https://citeseerx.ist.psu.edu/showciting?doi=10.1.1.89.2216
    However, this has not happened yet. Ray tracing is still exclusively being used for off-line rendering of photorealistic images and it is commonly believed that ray tracing is simply too costly to ever challenge rasterization-based algorithms for interactive use. However, there is hardly any scientific analysis that supports either point of view.

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