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Generation of Rays for Ray Tracing

    https://www.lighttrans.com/white-papers/generation-of-rays-for-ray-tracing.html
    LightTrans International Generation of Rays for Ray Tracing Author: Frank Wyrowski (July 14, 2021) In ray tracing for lens systems the rays are originated in the object points and the specific selection is often done with respect to the stop, e.g., the …

Ray-Tracing: Generating Camera Rays (Definition of a Ray)

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-generating-camera-rays
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Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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Ray-Tracing: Generating Camera Rays (Generating …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-generating-camera-rays/generating-camera-rays?url=3d-basic-rendering/ray-tracing-generating-camera-rays/generating-camera-rays
    Figure 1: backward or eye tracing consists of tracing rays from the eye through the center of each pixel of the image. If the ray intersects an object from the scene, the colour of the pixel the ray is passing through is set with the color of the object at this intersection point.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    RTX Ray-Tracing APIs NVIDIA RTX brings real time, cinematic-quality rendering to content creators and game developers. RTX is built to be codified by the newest generation of cross platform standards: Microsoft DirectX Ray Tracing (DXR) and Vulkan from Khronos Group. Microsoft’s DXR API extends DirectX 12 to support ray tracing.

Introduction to Real-Time Ray Tracing with Vulkan

    https://developer.nvidia.com/blog/vulkan-raytracing/
    Ray generation shaders (“raygen”) begin all ray tracing work. A raygen shader runs on a 2D grid of threads, much like a compute shader, and is the starting point for tracing rays into the scene. It is also responsible for writing the final output from the ray tracing algorithm out to memory. Intersection Shaders

Ray Tracing - University of Wisconsin–Madison

    https://graphics.cs.wisc.edu/WP/cs559-fall2016/files/2016/12/shirley_chapter_4.pdf
    Ray tracing is an image-order algorithm for making renderings of 3D scenes, and we’ll consider it first because it’s possible to get a ray tracer working with- ... 1. ray generation, which computes the origin and direction of each pixel’s viewing ray based on the camera geometry;

Ray Tracing: intersection and shading

    https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/03raytracing1.pdf
    – this is a parametric equationfor the line – lets us directly generate the points on the line – if we restrict to t> 0 then we have a ray – note replacing dwith addoesn’t change ray (a> 0) 3 Cornell CS4620 Fall 2013 • Lecture 3 © 2013 Steve Marschner • Ray-sphere intersection: algebraic

Ray Tracing Gems II: Next Generation Real-Time …

    https://www.amazon.com/Ray-Tracing-Gems-Generation-Real-Time/dp/148427184X
    Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Opal: An open source ray-tracing propagation simulator …

    https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8598032/
    Finally the generation program is responsible for creating the rays to be traced. In SBR methods, the full 3D unit sphere is discretized by some method and a ray per point is created. The number of rays generated per solid angle, that is, rays per stereorad (rays/sr), is the ray density of the simulation.

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