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Ray-Traced Shadows — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/raytraced_properties.html
    Light size for ray shadow sampling. This slider determines the size of the fuzzy/diffuse/penumbra area around the edge of a shadow. Soft Size only determines the width of the soft shadow size, not how graded and smooth the shadow is. If you want a wide shadow which is also soft and finely graded, you must also set the number of samples in the ...

Blender Ray Tracing - YouTube

    https://www.youtube.com/watch?v=pVSNWCHJ67E
    Ray tracing allows for more realistic visuals. This tutorial is based on Blender Basics 4th edition by James Chronister. Show more MODELLING For Absolute Beginners - Blender Tutorial Surfaced...

Blender 3D: Noob to Pro/Ray Tracing - Wikibooks, open …

    https://en.m.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Ray_Tracing
    Setting The Scene Let’s create a very basic model we can use to experiment with various ray-tracing effects. Open a new Blender document. Make sure the default cube is selected. Go to the Modifiers context in the Properties window, and add an Array modifier to the cube.

GitHub - antaires/Ray-Tracer-Blender: A ray tracer written …

    https://github.com/antaires/Ray-Tracer-Blender
    setup Blender (below) to access the ray tracer script Blender setup On the left you should see a text entry / Python script. On the top dropdown menu (looks like a book) select "simpleRT_UIpanels' and click run (Arrow) In the same dropdown menu, switch back to 'simpleRT_plugin' and click run

rendering - Forward Ray Tracing in Blender? - Blender Stack …

    https://blender.stackexchange.com/questions/229189/forward-ray-tracing-in-blender
    In regards to accurate ray tracing in Blender, I want to find (ideally open source) software that can accurately simulate reflection of focused laser light from a metallic surface, using forward ray ... Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a ...

Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender …

    https://techgage.com/article/testing-blender-2-81-alpha-with-nvidia-rtx/
    We’re taking a look at Blender’s latest 2.81 alpha build and see NVIDIA’s OptiX render engine in action, leveraging the power of the RT cores to accelerate ray traced workloads. The results are impressive. Get the latest benchmark results in our more up-to-date Blender 3.0 performance article.

Blender's Cycles vs. Eevee (Ray Tracing vs. Real Time)

    https://www.youtube.com/watch?v=fAiai0fCBOw
    Eevee is Blender 3D's brand new real-time rendering engine coming in the new Blender 2.8 release ... but how is it any different from Cycles? Which is better...

Rendering — blender.org

    https://www.blender.org/features/rendering/
    Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing Multi-core BVH build

Introduction — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/introduction.html
    To enable ray-traced shadows, three actions are required: Enable Shadows globally in the Render menu’s Shading panel. Enable Ray tracing globally from the same panel. Enable ray-traced shadows for the light using the Ray Shadow button in the Light menu’s Shadow panel. This panel varies depending on the type of light.

Accelerating Cycles using NVIDIA RTX - Blender …

    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
    Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs.

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