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Ray-Box Intersection - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
    Ray-Box Intersection Figure 1: equation of a line. The equation of a line can be written as y=mx+b. For the oblique line which equation is y=x-1 we have m=1 and b=-1. In the following example, we will assume that the box is aligned with the …

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Bounding Volume Hierarchy (BVH) is a popular ray tracing acceleration technique that uses a tree-based “acceleration structure” that contains multiple …

Ray tracing box intersection (c++) - Stack Overflow

    https://stackoverflow.com/questions/26900490/ray-tracing-box-intersection-c
    Ray tracing box intersection (c++) Ask Question Asked 7 years, 5 months ago. Modified 7 years, 4 months ago. Viewed 1k times -1 I have 2 entities and a wall between them, i'm trying to detect the collision using ray tracing intersection but for some reason it's not detecting the bounding box. I'm using an existing ray, vector3 & box classes.

c++ - Ray tracing box intersections - Stack Overflow

    https://stackoverflow.com/questions/8903356/ray-tracing-box-intersections
    For example if your box intersection is not working, test situations were you know what the correct answer will be. i.e. box with corner at (0,0,0) of size (1,1,1) intersecting with a ray at (-1,0.5,0.5) moving along (1,0,0) will hit at (0,0.5,0.5), this sort of thing.

(PDF) Ray Tracing with sparse boxes - ResearchGate

    https://www.researchgate.net/publication/228659959_Ray_Tracing_with_sparse_boxes
    Abstract We present a new method for ray tracing acceleration by modifi-cation of current spatial data structures. We augment a spatial hi-erarchy such …

Ray Tracing with boxes | Physics Forums

    https://www.physicsforums.com/threads/ray-tracing-with-boxes.220688/
    Ok, so this is probably a really basic question, and I've got a feeling that my brain is just too 'fuzzy' just now and that all my problem is is simple arithmetic, but here it goes... 1. Determine whether or not the box with vertices at (2,1), (5,1), (5,5), and (2,5) is intersected by the...

Bounding boxes - Ray Tracer Challenge

    http://raytracerchallenge.com/bonus/bounding-boxes.html
    A BoundingBox is a simple structure describing an axis-aligned bounding box, or AABB. It contains just two points, one identifying the minimum point on the box, and the other identifying the maximum point. The minimum point is where the x, y, and z coordinates are all smallest, and the maximum point is where those coordinates are all largest.

Ray tracing with sparse boxes | Proceedings of the 23rd Spring ...

    https://dl.acm.org/doi/abs/10.1145/2614348.2614356
    We present a new method for ray tracing acceleration by modification of current spatial data structures. We augment a spatial hierarchy such as kd-tree with sparsely distributed bounding boxes that are linked from bottom to top. The augmented data structures can be viewed as a hybrid between kd-trees and uniform grids.

Ray Tracing: Intersection

    https://www.cs.rit.edu/~jmg/courses/cgII/20041/slides/7-1-rayTracingIntersect.pdf
    Ray Tracing - Bounding Volumes • Place simple objects (i.e., sphere or box) around complex objects – Suitability depends on object being enclosed! • Do initial intersection tests on bounding objects. • If ray intersects bounding volume, then test complex bounded object • Can be nested 2 Ray Tracing - Bounding Volumes [Watt/Watt,235]

A Ray-Box Intersection Algorithm

    https://www.jcgt.org/published/0007/03/04/paper-lowres.pdf
    while much of the literature on ray-box intersection is concerned with bounding volume hierarchies for visible surface ray tracing, in practice the applications of ray- box intersection are more diverse: 窶「 aabb for bounding volume hierarchy (bvh) traversal to support ray-triangle in- tersection for many rendering, physics, and ai applications; …

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