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Generating Ray-Traced Caustic Effects in Unreal Engine 4, …

    https://developer.nvidia.com/blog/generating-ray-traced-caustic-effects-in-unreal-engine-4-part-2/
    Another approach for generating caustic patterns from ray-tracing results is to convert hit points into an intermediate mesh: each hit point is …

Working With Ray Traced Water Caustics in DXR

    https://developer.nvidia.com/blog/working-with-ray-traced-water-caustics-in-dxr/
    The talk explains how DXR Raytracing can help to overcome the quality and performance constraints that are inherent to caustics rendering methods used by most game engines. Viewers will learn how to create volumetric caustics, including volumetric shadows. Below is a 5-minute excerpt from the talk.

What are caustics and how to render them the right way

    https://www.chaos.com/blog/what-are-caustics-and-how-to-render-them-the-right-way
    With simple reverse path tracing, when using a small light source, the rays traced from the camera can miss the source completely — which causes this “firefly” effect. Solution 1: Use light sampling to find small light sources But there is a solution that helps the renderer to make sure they don’t miss the light source — even the very small ones.

Ray Tracing with Caustics - follick.ca

    http://www.follick.ca/rt/
    What are caustics? A caustic is created when multiple rays of light pass through a medium and are cast onto the same surface area. This causes "brightened" areas to appear on the surface at various locations. Caustics occur through reflective and transmissive (refractive) mediums such as water, glass, mirrors, etc.

Caustics (Real-time Ray Tracing & Physics) - YouTube

    https://www.youtube.com/watch?v=BCUh1opDGA4
    ~30 FPS on Intel 8700K & RTX 2080. Caustics is a lighting phenomenon usually caused by curved surfaces, where the light focuses into super bright areas. You can see its effect when I attract the...

Justice with RTX | Ray-traced Caustics Reveal - YouTube

    https://www.youtube.com/watch?v=u3WVFDH_b1M
    Experience the martial arts MMO, Justice, enhanced with ray-traced caustics for stunning visuals and NVIDIA DLSS for maximum image quality and performance - ...

Caustic (optics) - Wikipedia

    https://en.wikipedia.org/wiki/Caustic_(optics)
    Caustics are formed in the regions where sufficient photons strike a surface causing it to be brighter than the average area in the scene. “Backward ray tracing” works in the reverse manner beginning at the surface and determining if there is a direct path to the light source. Some examples of 3D ray-traced caustics can be found here.

Exploring Ray Tracing – Global Illumination - Compute …

    https://chieftalk.chiefarchitect.com/topic/10323-exploring-ray-tracing-%E2%80%93-global-illumination-compute-caustics/
    In optics, a caustic or caustic network is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light.

Found: A fast and accurate way to optimize fusion energy …

    https://www.pppl.gov/news/2021/found-fast-and-accurate-way-optimize-fusion-energy-devices
    “Ray tracing is really fast but doesn’t calculate caustics correctly,” Lopez said. “My paper tries to find a way between these two extremes to give us a framework that’s fast and accurate.” His model applies a geometrical technique called a “metaplectic transform” to recast the wave equation that governs how the wave travels through the plasma.

pathtracing - Caustics: methods to render? - Stack …

    https://computergraphics.stackexchange.com/questions/5014/caustics-methods-to-render
    While (naive) Path Tracing can render caustics, it takes a long time to clean the rendered image due to how the algorithm works. Photon Mapping makes the converging speed faster by doing some tricks on how light paths are interpolated. Bi-Directional Path Tracing on the other hand tries to make some difficult-to-sample light paths easier.

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