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Ray Tracing - CodeProject

    https://www.codeproject.com/Articles/5308568/Ray-Tracing
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Simple Ray Tracing in C# - CodeProject

    https://www.codeproject.com/articles/19732/simple-ray-tracing-in-c
    The Ray Tracing process is an approach to generate high quality computer graphics, as deeper the level of recursivity interaction with the 3D objects it has more photo realistic appearing. The Ray Tracing Algorithm is implemented by calculating the intersection of 3D lines with the 3D objects in the model.

Ray Tracing Project - Stanford University

    http://physbam.stanford.edu/links/ray_tracing/project_ray_tracing.html
    Ray Tracing Project. The goal of this project is to create a ray tracer that renders PhysBAMsimulation data. To achieve this goal, a number of ray traceable objects aresupported by the renderer for various types of data, such as density fields andtemperature fields from smoke simulations, triangulated surfaces from rigid anddeformable body simulations, and levelset …

Direct3D 12 raytracing samples - Code Samples | …

    https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
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Ray Tracing Project

    https://roia2529.github.io/raytracing.html
    Ray Tracing Project Amanda Lee Source Code Course Website HomePage Index. In this project, I followed the instruction and gradually implemented the required function in ray tracing. The main programming language is C++, and OPENGL and GLUT are utilized to simulate the scene and object. Shading; Shadows; Reflections and Refractions; Triangular Meshes

CS384G - Ray Tracing Project Handout

    https://www.cs.utexas.edu/~fussell/courses/cs384g/projects/raytracing/handout.shtml
    The starter code has no triangle-ray intersection implementation. Fill in the triangle intersection code so that your ray tracer can display triangle meshes. Implement the Whitted illumination model, which includes Phong shading (emissive, ambient, diffuse, and specular terms) as well as reflection and refraction terms. You only need to handle directional and point light sources, i.e. …

GitHub - Project-10/OpenRT: Open Source Ray Tracing …

    https://github.com/Project-10/OpenRT
    The computational independence of each ray makes our ray-tracing library amenable to a basic level of parallelisation. OpenRT is released under a BSD license and hence it is free for both academic and commercial use. The code is written entirely in C++ with using the OpenCV library. Check out the project site for all the details like. Online documentation

My MSc project: a simple ray-tracing radiative transfer ...

    https://blog.rtwilson.com/my-msc-project-a-simple-ray-tracing-radiative-transfer-model-with-code/
    Paths taken by light in the ray-tracing Radiative Transfer Model I developed for my MSc. During the year before my MSc, I had been doing a lot of investigation into Radiative Transfer Modelling. These models (known as RTMs) are used to estimate how light travels through the atmosphere: you basically tell them what the atmosphere is like (how ...

Attempting a ray tracing project, get weird effect when ...

    https://www.reddit.com/r/GraphicsProgramming/comments/lrm171/attempting_a_ray_tracing_project_get_weird_effect/
    Attempting a ray tracing project, get weird effect when writing to PPM. So as a exercise to learn Rust and some Graphics, I am attempting the Ray Tracing in a Weekend project. The issue is when I write to a PPM file I get this. However the same ray tracing code writing to PNG gives me the correct effect. Anyone have an idea of what could be wrong.

Project 2: Ray Tracing

    https://courses.cs.washington.edu/courses/cse557/08wi/projects/trace/
    The Trace project is a very large collection of files and object-oriented C++ code. Fortunately, you only need to work directly with a subset of it. However, you will probably want to spend a bit of time getting familiar with the layout and class hierarchy at first, so that when you code you know what classes and methods are available for your use.

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