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Ray-tracing on the GPU requires CUDA version 4.0 w.

    https://community.adobe.com/t5/after-effects/ray-tracing-on-the-gpu-requires-cuda-version-4-0-warning/m-p/4287468
    Ray-tracing will use the CPU until you install the latest supported CUDA driver." I am running a supported Quadro 4000 with the latest CUDA driver, 4.2.7, and about the only thing I know of that I have installed recently was the update for SpeedGrade today.

Ray-tracing on the GPU requires CUDA version 4.0 …

    https://community.adobe.com/t5/after-effects/ray-tracing-on-the-gpu-requires-cuda-version-4-0-warning/td-p/4287468
    Ray-tracing will use the CPU until you install the latest supported CUDA driver." I am running a supported Quadro 4000 with the latest CUDA driver, 4.2.7, and about the only thing I know of that I have installed recently was the update for SpeedGrade today.

Adobe After Effects CS6 - CUDA Ray-tracing - YouTube

    https://www.youtube.com/watch?v=d-Som84d3NU
    Ray-traced clip using Adobe After Effects CS6 and a CUDA accelerated graphics card (GeForce GT 555M). For the settings and how to set your CUDA-enabled graph...

Accelerated Ray Tracing in One Weekend in CUDA

    https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
    The C++ ray tracing engine in the One Weekend book is by no means the fastest ray tracer, but translating your C++ code to CUDA can result in a 10x or more speed improvement! Let’s walk through the process of converting the C++ code from Ray Tracing in One Weekend to CUDA. Note that as you go through the C++ coding process, consider using git ...

raytracing with CUDA - Stack Overflow

    https://stackoverflow.com/questions/39473/raytracing-with-cuda
    This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be …

GitHub - Belval/raytracing: Using CUDA to implement …

    https://github.com/Belval/raytracing
    About. Using CUDA to implement "Raytracing in one weekend" by Peter Shirley Topics

Ray Tracing in One Weekend in CUDA - GitHub

    https://github.com/rogerallen/raytracinginoneweekendincuda
    Ray Tracing in One Weekend in CUDA. This is yet another Ray Tracing in One Weekend clone, but this time using CUDA instead of C++. CUDA can be used to speed up the code. For example, on my machine, the C++ code renders the test image in 90 seconds. The CUDA accelerated code renders the image in about 7 seconds.

GPU Ray Tracing - GPU Technology Conference 2012 - Nvidia

    https://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/S0603-Monday-GPU-Ray-Tracing.pdf
    FALSE: Ray Tracing Techniques are only limited by C FALSE: GPU computing languages run on all GPUs FALSE: Much better Perf/$; and Perf/Watt on Kepler FALSE: A single GPU is typically 4-12X a quad-core Possibly: OptiX speeds both ray tracing and GPU devel. Not Always: Out-of-Core Support with OptiX 2.5 GPU Ray Tracing Myths 1. The only technique possible on the GPU is …

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Ray tracing (CUDA) Image display/postpro cessing (OpenGL) Ray generation Material shading Miss shader Light shader Traversal Programmable Ray tracing system Build. System Diagram – Hybrid Multi-pass Rasterization (OpenGL) Ray tracing (CUDA) Composite, shade, display (OpenGL) Ray generation Material shading Miss shader Light

GPU Raytracing | Substance 3D bakers

    https://substance3d.adobe.com/documentation/bake/gpu-raytracing-172824732.html
    In case you are running into issues with DXR, you can disable this feature (and fall back to CPU ray tracing). To do so: Close the baking window. Go into the Baker tab in the project setting in the Preferences window. Uncheck Enable GPU raytracing. Re-open the baking window and relaunch the baking process.

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