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RAY TRACING FOR CURVES PRIMITIVE - WSCG

    http://wscg.zcu.cz/wscg2002/Papers_2002/A83.pdf
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[PDF] Ray Tracing for Curves Primitive | Semantic Scholar

    https://www.semanticscholar.org/paper/Ray-Tracing-for-Curves-Primitive-Nakamaru-Ohno/2d279bb6f6ab1f034659c213e627d19d0c8fb6f9
    The Curves primitive defined in RenderMan is useful for modelling and rendering ribbonlike objects. This paper gives a simple framework for ray-curve intersection tests in ray tracing, and provides concrete details for one form of the primitive. The form is especially important for fine objects such as hair and fur.

Ray Tracing for Curves Primitive. - ResearchGate

    https://www.researchgate.net/publication/221546528_Ray_Tracing_for_Curves_Primitive
    The Curves primitive defined in RenderMan is useful for modelling and rendering ribbonlike objects. This paper gives a simple framework for ray-curve intersection tests in ray tracing, and ...

Ray Tracing for Curves Primitive

    https://www.virascience.com/document/2d279bb6f6ab1f034659c213e627d19d0c8fb6f9/
    The Curves primitive defined in RenderMan is useful for modelling and rendering ribbonlike objects. This paper gives a simple framework for ray-curve intersection tests in ray tracing, and provides concrete details for one form of the primitive. The form is especially important for fine objects such as hair and fur.

CiteSeerX — RAY TRACING FOR CURVES PRIMITIVE

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.88.3531
    The Curves primitive defined in RenderMan is useful for modelling and rendering ribbonlike objects. This paper gives a simple framework for ray-curve intersection tests in ray tracing, and provides concrete details for one form of the primitive. The form is especially important for fine objects such as hair and fur.

ray tracing for curves primitive - doczz.net

    https://doczz.net/doc/7481879/ray-tracing-for-curves-primitive
    RAY TRACING FOR CURVES PRIMITIVE Koji Nakamaru [email protected] Yoshio Ohno [email protected] ...

Ray tracing primitives - University of Cambridge

    https://www.cl.cam.ac.uk/teaching/1999/AGraphHCI/SMAG/node2.html
    Ray tracing primitives. Mathematical preliminaries. Coordinate systems. To deal easily with the various primitive objects, you need to be able to work in all three of the standard 3D coordinate systems: rectangular (x,y,z), spherical polar ( ), and cylindrical polar ( ). To convert from one to another you use the following formulae.

Rendering Curve Primitives – computer graphics!

    https://brittanyandsean.wordpress.com/2016/06/04/rendering-curve-primitives/
    Nakamaru & Ohno - Ray Tracing for Curves Primitive - A Bézier curve is approximated with a number of line segments obtained by recursively subdividing the curve - For each line segment: > Compute point P along the segment that is nearest the ray and determine if this distance is less than the thickness of the segment - To efficiently calculate ...

Using the RiCurves Primitive - Renderman Home

    https://renderman.pixar.com/resources/RenderMan_20/appnote.19.html
    Ray Tracing and Curves. Starting in PRMan 17.0, curve ray tracing has been re-written to be significantly faster and to use less memory. ... If you see any problems with the new curves primitive implementation, it is possible to revert to the previous curves primitive implementation by setting an option (Option "hair" "int spatialgrouping" [0

Ray tracing for curves primitive - CORE

    https://core.ac.uk/display/295553238
    The Curves primitive defined in RenderMan is useful for modelling and rendering ribbonlike objects. This paper gives a simple framework for ray-curve intersection tests in ray tracing, and provides concrete details for one form of the primitive. The form is especially important for fine objects such as hair and fur

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