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Ray Tracing Dynamic Scenes using Selective Restructuring

    https://www.researchgate.net/profile/Sean-Curtis/publication/220852885_Ray_Tracing_Dynamic_Scenes_using_Selective_Restructuring/links/0fcfd508ac8e897675000000/Ray-Tracing-Dynamic-Scenes-using-Selective-Restructuring.pdf#:~:text=Recently%2C%20BVHs%20have%20been%20used%20for%20interactive%20ray,topology%20due%20to%20explosions%2C%20cutting%2C%20tearing%20or%20fracture.
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Ray tracing deformable scenes using dynamic bounding …

    https://dl.acm.org/doi/10.1145/1189762.1206075
    While the best reported frame rates for static geometric models have been achieved using carefully constructed kd-trees, this article shows that bounding volume hierarchies (BVHs) can be used to efficiently ray trace large static models.More importantly, the BVH can be used to ray trace deformable models (sets of triangles whose positions ...

Ray Tracing Deformable Scenes Using Dynamic Bounding …

    https://www.cs.cmu.edu/afs/cs/academic/class/15869-f11/www/readings/wald07_packetbvh.pdf
    Ray Tracing Deformable Scenes Using Dynamic Bounding Volume Hierarchies INGO WALD, SOLOMON BOULOS, and PETER SHIRLEY University of Utah The most significant deficiency of most of today’s interactive ray tracers is that they are restricted to static walkthroughs. This restriction is due to the static nature of the acceleration structures used.

Ray Tracing Deformable Scenes using Dynamic Bounding …

    https://www.researchgate.net/publication/220184525_Ray_Tracing_Deformable_Scenes_using_Dynamic_Bounding_Volume_Hierarchies
    Looking at recent projects on ray tracing software packages [3,4], the current baseline of acceleration structure for static scenes seems to be the bounding volume hierarchy (BVH) constructed with ...

CiteSeerX — Ray Tracing Deformable Scenes using …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.126.1834
    A BVH-based ray tracing system using these techniques is shown to achieve performance for deformable models comparable to that previously available only for static models. ... {Ingo Wald and Solomon Boulos and Peter Shirley}, title = {Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies}, journal = {ACM Transactions on ...

CiteSeerX — Ray Tracing Deformable Scenes using …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.220.7582
    dynamic bounding volume hierarchy ray tracing deformable scene k-d tree rapid exit algorithmic change surface area typical bvh algorithm static geometric model trace large static model deformable model volume position serial efficiency technique trace deformable model volume hierarchy bvh-based ray tracer acceleration structure static walkthroughs interactive ray tracer …

CiteSeerX — Ray Tracing Deformable Scenes using …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.225.9337
    A BVH-based ray tracing system using these techniques is shown to achieve performance for deformable models comparable to that previously available only for static models. ... {Ingo Wald and Solomon Boulos and Peter Shirley}, title = { Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies}, journal = {ACM TRANSACTIONS ON ...

RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes …

    https://ieeexplore.ieee.org/document/4061544/
    RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs Abstract: We present an efficient approach for interactive ray tracing of deformable or animated models. Unlike many of the recent approaches for ray tracing static scenes, we use bounding volume hierarchies (BVHs) instead of kd-trees as the underlying acceleration structure.

RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes …

    https://www.cs.unc.edu/techreports/06-010.pdf
    RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs. Christian Lauterbach, Sung-Eui Yoon, David Tuft, Dinesh Manocha. University of North Carolina at Chapel Hill. Abstract. We present an efcient approach for interactive ray tracing of deformable or animated models. Unlike many of the recent approaches for ray tracing static scenes, we use bounding volume …

Interactive Ray Tracing of Complex and Dynamic Scenes

    https://www.cs.unc.edu/xcms/wpfiles/res-proj-summaries/InteractiveRayTracingofComplexandDynamicScenes.pdf
    When the size of the geometry and hierarchy exceeds main memory, rendering time increases drastically. models to achieve real-time performance. We show that dynamic BVHs (bounding volume hierarchies) can be used with current ray coherence techniques such as ray packets and frustum culling to achieve similar performance improvements for ray tracing. BVHs can be …

Ray Tracing Dynamic Scenes using Selective …

    https://www.cct.lsu.edu/~fharhad/ganbatte/siggraph2007/CD2/content/sketches/0196.pdf
    ray tracing of dynamic models [Wald et al. 2006; Lauterbach et al. 2006]. Many dynamic scenes consist of one or more moving objects that may undergo non-rigid or deformable motion. These include changes in the topology due to explosions, cutting, tearing or frac-ture. Such scenarios arise frequently in gaming, simulation and com-puter animation.

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