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Ray tracing fully implemented on programmable graphics …

    https://www.researchgate.net/publication/215506134_Ray_tracing_fully_implemented_on_programmable_graphics_hardware
    In the same year Purcell et al. ( [PBMH02]) presented an implementation of a ray tracer, which performs all computations on the graphic card and is composed of …

Ray tracing fully implemented on programmable …

    http://www.cse.chalmers.se/~uffe/xjobb/GPURT.pdf
    Ray tracing fully implemented on programmable graphics hardware Ray tracing fully implemented on programmable graphics hardware Filip Karlsson Carl Johan Ljungstedt Master’s Thesis Programme in Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY Department of Computer Engineering Göteborg 2004 i

Ray Tracing on Programmable Graphics Hardware

    http://www.graphics.stanford.edu/papers/rtongfx/
    In addition, we compare the performance difference between non-branching programmable hardware using a multipass implementation and an architecture that supports branching. We also show how this approach is applicable to other ray tracing algorithms such as Whitted ray tracing, path tracing, and hybrid rendering algorithms.

Ray tracing fully implemented on programmable graphics …

    https://www.semanticscholar.org/paper/Ray-tracing-fully-implemented-on-programmable-Karlsson-Ljungstedt/c1e946d18b6099e5e7b256fecc72b2c764d559be
    This thesis investigates how to implement a ray tracer that executes all of its image rendering operations on a graphics card using pixel shaders and vertex shader and to compare the performance of this implementation to standard Ray tracer. i Innehållet I detta häfte är skyddat enligt Lagen om upphovsrätt, 1960:729 och får inte reproduceras eller spridas i någon form …

Ray Tracing on Programmable Graphics Hardware

    http://www.graphics.stanford.edu/papers/rtongfx/rtongfx.pdf
    Keywords: Programmable Graphics Hardware, Ray Tracing 1 Introduction Real-time ray tracing has been a goal of the computer-graphics community for many years. Recently VLSI technology has reached the point where the raw computational capability of a single chip is sufficient for real-time ray tracing. Real-time ray tracing has

Ray tracing on programmable graphics hardware | ACM …

    https://dl.acm.org/doi/10.1145/566654.566640
    Using our simulator, we analyze the performance of a ray casting implementation on next generation programmable graphics hardware. In addition, we compare the performance difference between non-branching programmable hardware using a multipass implementation and an architecture that supports branching.

Ray Tracing on Programmable Graphics Hardware

    https://www.researchgate.net/publication/2496136_Ray_Tracing_on_Programmable_Graphics_Hardware
    The ray tracing algorithm [10, 26] is one of the basic techniques to generate a photo-realistic image in computer graphics. It renders an image by tracing the paths of …

Ray tracing on programmable graphics hardware

    https://www.semanticscholar.org/paper/Ray-tracing-on-programmable-graphics-hardware-Purcell-Buck/02103155cc11f1401ff67235e911ebd7ab11823b
    It is demonstrated that ray tracing on graphics hardware could prove to be faster than CPU based implementations as well as competitive with traditional hardware accelerated feed-forward triangle rendering. Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near …

Ray Tracing on Programmable Graphics Hardware - Gradebuddy

    https://gradebuddy.com/doc/2718622/ray-tracing-on-programmable-graphics-hardware/
    Ray Tracing on Programmable Graphics Hardware (10 pages) Previewing pages 1, 2, 3 of 10 page document View the full content.

Photon Mapping on Programmable Graphics Hardware

    https://www-graphics.stanford.edu/papers/photongfx/photongfx.pdf
    Our implementation uses breadth-r st photon tracing to distribute photons using the GPU. The photons are stored in a grid-based photon map that is constructed directly on the graphics hardware using one of two methods: the r st method is a multipass technique that uses fragment programs to directly sort the photons into a compact grid.

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