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Homework 4: Ray Tracing

    https://graphics.stanford.edu/courses/cs148-12-summer/assets/homeworks/hw4/hw4_ray_tracing.pdf
    In this homework, you will be adding some features to a barebones ray tracer using techniques we have discussed in lecture. Unlike our other assignments, we will be leaving nearly all of the ... Use distribution ray tracing within each pixel to implement simple antialiasing. Problem 6 (25 points). Include a short write-up of your ray tracer in ...

Homework #2 Projections, Shading, Ray Tracing, and Texture …

    https://courses.cs.washington.edu/courses/cse457/10sp/homework/hw2.pdf
    A ray that intersects the sphere will usually have two distinct roots (each has multiplicity = 1) where the ray enters and leaves the sphere. If we were to take such a ray and translate it away from the center of the sphere, those roots get closer and closer together, until they merge into one root. They merge when the ray is tangent to the sphere.

Homework 3: Ray Tracing

    https://faculty.cc.gatech.edu/~turk/cs3451_2013_spring/hw3/hw3.html
    Homework 3: Ray Tracing Due: 11:55pm, Monday, March 25, 2013. Objective The goal of this project is to write a ray tracing renderer. Your program should be able to read scene data from a file according to a defined scene description language. From this, your program will then render an image of the scene and write out the image to a file.

HOMEWORK 2 : Ray Casting - CSCI 5607 : Fundamentals …

    https://sites.google.com/site/umncsci5607/homework-2-ray-tracing
    HOMEWORK 3 : Ray Tracing. HOMEWORK 4 : REAL TIME GRAPHICS. Sitemap. HOMEWORK 2 : Ray Casting. Bear - rendered using ray tracing HW2 code. Code is here. Creating Ray: The most challenging part of my code was to come up with the Ray equation. It took several iterations to construct the correct ray. To make things simple I first came up with a ...

Homework #2 Shading, ray tracing, texture mapping

    https://courses.cs.washington.edu/courses/cse457/00au/homework/hw2.pdf
    Problem 3. Ray Tracing (Z-Buffer and Distribution Ray Tracing) Suppose we want to combine the Z-buffer algorithm with ray tracing (assuming that the scene consists only of polygons). We can assign to each polygon a unique emissive color corresponding to an “object ID”. Then, we turn off all lighting and render the scene from a given point ...

Ray Tracing assignment - Scholary Essay

    https://www.scholaryessay.com/ray-tracing-assignment/
    Ray Tracing Homework (Due: Nov 12, 11:59pm) Don't use plagiarized sources. Get Your Custom Essay on Ray Tracing assignment Just from $9/Page Order Essay Introduction In this homework, you will be adding some features to a barebones ray tracer. Unlike our other assignments, we will be leaving nearly all of the software engineering, implementation, and structuring decisions to …

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