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Ray tracing tutorial - section 1: basics

    https://www.groovyvis.com/other/raytracing/basic.html#:~:text=The%20Ray%20Tracing%20Algorithm%20To%20generate%20an%20image%2C,the%20pixel%20through%20which%20the%20ray%20is%20fired.
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Holdings: Ray tracing in Mac OS X

    http://aunilo.uum.edu.my/Find/Record/sg-ntu-dr.10356-59013
    Ray tracing in Mac OS X . This project is a feasibility study on programming of computer graphics on the Apple computer, particularly in ray-tracing. The aim of the project is also to create a working port of the popular ray-tracing application, POV-Ray for the Apple Computers. The project takes into consideration that one o... Full description

Why can’t RTX real-time ray tracing happen on Mac OS? - …

    https://www.quora.com/Why-can-t-RTX-real-time-ray-tracing-happen-on-Mac-OS
    The RTX 20 series has three new cores: The INT32, RT, and Tensor cores. Software ray tracing on these cards is performed using the INT32 and FP12 (default) cores, but with the help of the INT32 cores it cuts the rendering time of a ray traced frame …

Ray tracing in Mac OS X - CORE

    https://core.ac.uk/display/300022554
    Ray tracing in Mac OS X - CORE Ray tracing in Mac OS X By Bing Yan Lim Abstract This project is a feasibility study on programming of computer graphics on the Apple computer, particularly in ray-tracing. The aim of the project is also to create a working port of the popular ray-tracing application, POV-Ray for the Apple Computers.

A Dive into Ray Tracing Performance on the Apple M1

    https://www.willusher.io/graphics/2020/12/20/rt-dive-m1
    The Metal ray tracing API is quite nice to work with. It bears a lot of similarity to the other ray tracing APIs, but has been streamlined to be easier to use. For example, compare the code required to build and compact a BVH in DirectX or Vulkan with Metal. OptiX’s API provides a similar simplification, here’s the BVH build in OptiX for reference. It’s also nice to …

Metal for Accelerating Ray Tracing - Apple Developer

    https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracing
    This sample generates rays with a compute kernel that computes the origin and direction of each ray: // Rays start at the camera position ray.origin = camera.position; // Map normalized pixel coordinates into camera's coordinate system ray.direction = normalize (uv.x * camera.right + uv.y * camera.up + camera.forward);

Ray tracing tutorial - section 1: basics

    https://www.groovyvis.com/other/raytracing/basic.html
    Where (x,y,z) is any point on the sphere, (a,b,c) is the location of the sphere's center and r is the sphere's Radius. We can also say that X=x o +x d t Y=y o +y d t Z=z o +z d t Where (x o,y o,y o) is the origin of the ray and (x d,y d,y d) is the camera ray's direction. Substituting the ray's equation into the sphere's equation, we get

Path / Ray Tracing for macOS and the new M1 Pro / Max ...

    https://forum.unity.com/threads/path-ray-tracing-for-macos-and-the-new-m1-pro-max.1185652/
    MassiveTchnologies. We are wondering if there are any plans to support raytracing and path tracing in light of the newly announced Apple hardware. The M1 Max is almost as fast as the RTX 3080 and Metal has had low level raytracing APIs for a very long time (already being used by Octane and Cinema4D).

Real Time Ray Tracing in X13 - General Q & A - ChiefTalk Forum

    https://chieftalk.chiefarchitect.com/topic/28424-real-time-ray-tracing-in-x13/
    The only feature not available for Mac, and it’s a big one, is the Real-time Raytrace. On the other hand what will be available for Mac are the other new features like the Clay view and the ability to add line drawings over all views. I’m really happy with that and worth the price of admission for X13 even if I’m on a Mac. (damn you apple)

Mac versions of POV-Ray

    http://megapov.inetart.net/povrayunofficial_mac/
    This site is about Unofficial Mac versions of POV-Ray 3.7.0.x and 3.8.x POV-Ray is a free ray tracing program to render 3D images. It uses a text-based scene description language (SDL). High-quality examples of images rendered with POV-Ray can be seen at the POV-Ray hall of fame. Rendering engine These versions use the standard POV-Ray 3.7.0 rendering program, …

Apple - Support - Downloads

    https://support.apple.com/downloads/macos
    Download Security Update 2022-002 (Catalina) macOS Catalina Security Update 2022-002 (19H1715) is recommended for all users and improves …

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