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Ray Tracing Methods - PowerPoint PPT Presentation

    https://www.powershow.com/view/159dfe-YWRjZ/Ray_Tracing_Methods_powerpoint_ppt_presentation
    Ray Tracing Methods. Description: p. D. Fall 2009. Ray Launching/Receiving. Remedy Methods. Ray cone is replaced by a tube with polygon cross-section, e.g., triangle. No overlapped area ... – PowerPoint PPT presentation. Number of Views: 277.

Ray tracing - SlideShare

    https://www.slideshare.net/dieulinh299/ray-tracing
    Recursive ray tracing • When a reflected or refraction ray hits a surface, repeat the whole process from that point – Send more out shadow rays – Send out new reflected rays (if required) – Send out a new refracted ray (if required) – Generally, reduce the weight of each additional ray when computing the contributions to the surface color – Stop when the …

Ray tracing - SlideShare

    https://www.slideshare.net/iniyakannan/ray-tracing-27022715
    define the objects and light sources in the scene set up the camera for(int r=0 ; r < nRows ; r++) for(int c=0 ; c < nCols ; c++) { 1.Build the rc-th ray. 2.Find all interactions of the rc-th ray with objects in the scene. 3.Identify the intersection that lies closest to and infront of the eye. 4.Compute the Hit Point. 5.Find the color of the light returning to the eye along the ray from the …

cg18 ray tracing.ppt

    https://www.eecis.udel.edu/~yu/Teaching/CISC440_S15/handouts/raytrace2.pdf
    Ray Tracing. • Model: Perceived color at point pis an additive combination of local illumination (e.g., Phong), reflection, and refraction effects • Compute reflection, refraction contributions by tracing. respective rays back from pto surfaces they came from and evaluating local illumination at those locations • Apply operationrecursivelyto some maximum depth to get:

Introduction to Ray Tracing - Slides

    https://slides.com/sergejkosov/introduction-to-ray-tracing/fullscreen
    Recursive ray tracing. What is possible. Rendering. or image synthesis. The process of generating a more or less photorealistic 2D image from a 3D scene as a view from a camera located in that 3D scene by means of a computer program. Efficiency. Photorealism. Efficiency. Photorealism.

PPT – Ray Tracing PowerPoint presentation

    https://www.powershow.com/view/3b3052-YTUxZ/Ray_Tracing_powerpoint_ppt_presentation
    Ray Tracing Mani Thomas CISC 440/640 Computer Graphics Photo-Realism Bunny A computer animated short film Introduction - Light Three Ideas about light Light rays ... – A free PowerPoint PPT presentation (displayed as a Flash slide show) on PowerShow.com - id: 3b3052-YTUxZ ... Compact grid method ... structures for ray tracing. slower. faster ...

PowerPoint Presentation

    http://alingerscience.weebly.com/uploads/1/3/3/6/13363389/ray_tracing.pptx
    The formation of images by mirrors. Light rays emanate from an object, strike the mirror, reflect from it, and form an image. Ray Tracing is a graphical method of analyzing the image produced by either concave or convex mirrors. CONCAVE MIRRORS. RAY1: The ray emanates from the object parallel to the principal axis.

Ray Tracing Basics

    https://web.cse.ohio-state.edu/~shen.94/681/Site/Slides_files/basic_algo.pdf
    c,y. c,z. c) and radius R can be represented as: (x-x. c) + (y-y. c) + (z-z. c) - R = 0 For a point pon the sphere, we can write the above in vector form: (p-c). (p-c) - R = 0 (note ‘.’ is a dot product) We can plug the point on the ray p(t) = e+ t d. (e+td-c). (e+td-c) - R = 0 and yield (d.d) t + 2d.

Basic Ray Tracing - Inspiring Innovation

    https://www.csee.umbc.edu/~adamb/435/Slides/raytrace.pdf
    Full Ray-Tracing • For each pixel – Compute ray direction – Find closest surface – For each light • Shoot shadow ray • If not shadowed, add direct illumination – Shoot ray in reflection direction – Shoot ray in refraction direction Dielectric if (pis on a dielectric) then r= reflect (d, n) if (d.n< 0) then refract (d, n, n, t) c = -d.n

CS 4204 Computer Graphics Introduction to Ray Tracing

    https://courses.cs.vt.edu/~cs4204/lectures/ray_tracing.pdf
    • For each pixel construct a ray: eye pixel raytrace( ray ) P = closest intersection color_local = ShadowRay(light1, P)+… + ShadowRay(lightN, P) color_reflect = raytrace(reflected_ray ) color_refract = raytrace(refracted_ray ) color = color_local + k re *color_reflect + k ra*color_refract return( color ) For each pixel construct a ray: pixel ( ray ) =

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