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Ray tracing on a cell cluster for virtual environments

    https://dl.acm.org/doi/10.1145/1629739.1629753
    Home Conferences CGI Proceedings CGI '09 Ray tracing on a cell cluster for virtual environments. research-article . Ray tracing on a cell cluster for virtual environments. Share on. Authors: Florian Bingel. Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany ...

Ray tracing on a cell cluster for virtual environments

    https://www.researchgate.net/publication/220954509_Ray_tracing_on_a_cell_cluster_for_virtual_environments
    The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine …

Ray Tracing on a Cell Cluster for Virtual Environments

    https://vc.inf.h-bonn-rhein-sieg.de/basilic/Publications/2009/BMH09/BMH09_CGI-Hinkenjann.pdf
    The render server implements a ray tracing algorithm on the Cell chip. The Cell chip consists of eight fast and power ef-ficient vector units (called SPEs) and one traditional CPU, based on the Power 4 processor core (called PPU). The platforms supported by the renderer are: PS3, QS21/22 and GigaAccel. While the PS3 is a very cost ef-fective system allowing to build an inexpensive …

Ray Traced Virtual Reality | SpringerLink

    https://link.springer.com/chapter/10.1007/978-3-642-10331-5_96
    The results show that it is possible to create ray traced Virtual Environments (VE) running at interactive rates with latencies around 100 msec. This is made possible by using compute clusters, parallelization, high-speed image compression and dynamic scaling of image quality to the desired update rates.

(PDF) Interactive Ray Tracing on Commodity PC Clusters

    https://www.researchgate.net/publication/225172562_Interactive_Ray_Tracing_on_Commodity_PC_Clusters
    But, due to its intensive computation requirement, most real-time methods for ray tracing require special computing environments, such as a shared-memory machine or a …

Tracing — Ray 2.0.0.dev0

    https://docs.ray.io/en/master/ray-tracing.html
    To run using this default hook, you can run the following code sample to set up tracing and trace a simple Ray task. ray start $ ray start --head --tracing-startup-hook = ray.util.tracing.setup_local_tmp_tracing:setup_tracing $ python >>> ray.init ( address = "auto" ) >>> @ray.remote def my_function () : return 1 obj_ref = my_function.remote ()

Ray Tracing on the Cell Broadband Engine

    https://www.csee.umbc.edu/~olano/class/635-07-2/lohr1.pdf
    sets up the environment for ray tracing, handles controlling the video output and user input devices as well as handling management of the six available SPUs. The mechanical layer will ... for the CELL architecture, and we have been able to gain up to a 4:1 speed up when we write assembly code, compared to compiling optimized (O3) C code to do ...

Virtual Cell Deployment Areas and Cluster Tracing

    https://www.researchgate.net/publication/3948027_Virtual_Cell_Deployment_Areas_and_Cluster_Tracing_-_new_methods_for_directional_channel_modeling_in_microcells
    For example, [87] defines a virtual cell deployment area, similar to the Manhattan grid, as a part of the COST 259 microcellular channel model [19]. The virtual deployment area restricts possible ...

Efficient Ray Tracing of Large 3D Scenes for Mobile …

    https://www.researchgate.net/publication/357748447_Efficient_Ray_Tracing_of_Large_3D_Scenes_for_Mobile_Distributed_Computing_Environments
    mobile cluster-based rendering of large datasets, we developed a mobile GPU ray tracer that renders nontrivial 3D scenes with many millions of triangles at …

(PDF) Interactive Shader Development Using Python Scripts

    https://www.researchgate.net/publication/229610291_Interactive_Shader_Development_Using_Python_Scripts
    Ray tracing on a cell cluster for virtual environments. ... To be able to achieve better quality we built a new Virtual Environments framework called basho. basho is a renderer independent VE ...

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