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Ray Tracing on Programmable Graphics Hardware

    https://graphics.stanford.edu/papers/rtongfx/
    Ray Tracing on Programmable Graphics Hardware Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan. ACM Transactions on Graphics. 21 (3), pp. 703-712, 2002. (Proceedings of ACM SIGGRAPH 2002). BibTeX. Abstract Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and …

Ray Tracing on Programmable Graphics Hardware

    https://cseweb.ucsd.edu/~ravir/274/15/papers/p703-purcell.pdf
    programmable graphics hardware to implement ray tracing. Graph-ics hardware has recently evolved from a fixed-function graph-ics pipeline optimized for rendering texture-mapped triangles to a graphics pipeline with programmable vertex and fragment stages. In the near-term (next year or two) the graphics processor (GPU)

Ray tracing on programmable graphics hardware | ACM …

    https://dl.acm.org/doi/10.1145/566654.566640
    Abstract. Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is likely to evolve into a general programmable stream processor capable of more than simply feed-forward triangle rendering.In this paper, we evaluate these trends in …

Demonstrate ray tracing and photon mapping systems …

    http://gamma.cs.unc.edu/SIG03_COURSE/purcell.pdf
    Ray Tracing and Global Illumination on Programmable Graphics Hardware Timothy J. Purcell Stanford University Overview •Explore computation kernels used in ray tracing and photon mapping •Each kernel is applicable to more general scientific computing •Demonstrate ray tracing and photon mapping systems utilizing these kernels

Photon Mapping on Programmable Graphics Hardware

    https://people.csail.mit.edu/ericchan/bib/pdf/p41-purcell.pdf
    tic ray tracer, based on a fragment program ray tracer like that introduced by Purcell et al.21. We use recursive ray trac-ing for specular reection and refraction26 and distributed tracing of shadow rays to resolve soft shadows from area lights7. Finally, our …

Tim Purcell - Computer Graphics at Stanford University

    https://graphics.stanford.edu/~tpurcell/
    Photon Mapping on Programmable Graphics Hardware Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, and Pat Hanrahan Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware pp. 41-50, 2003. Proceedings cover image and best paper award winner. Ray Tracing on Programmable Graphics Hardware …

Ray Tracing on Programmable Graphics Hardware

    https://www.researchgate.net/publication/2496136_Ray_Tracing_on_Programmable_Graphics_Hardware
    The ray tracing algorithm [10, 26] is one of the basic techniques to generate a photo-realistic image in computer graphics. It renders an image by tracing the paths of …

Ray tracing on programmable graphics hardware | ACM …

    https://dl.acm.org/doi/abs/10.1145/1198555.1198798
    ABSTRACT. Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is likely to evolve into a general programmable stream processor capable of more than simply feed-forward triangle rendering.In this paper ...

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