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How to do ray tracing in modern OpenGL? - Stack Overflow

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus Share

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
    Rotate camera with mouse. Movement: WASD; Space - up; Ctrl - down; Shift (hold) - boost; Alt (hold) - slowdown; Requirements. CMake (>= 3.0.2) GPU with OpenGL (>= 3.3) support; GLM (included) GLFW, should be automatically found by CMake (win64 binaries included) Build

c++ - ray casting from mouse with opengl 2 - Stack …

    https://stackoverflow.com/questions/18660248/ray-casting-from-mouse-with-opengl-2
    With the top left of the screen as 0,0 I'm able to get the X,Y of the click in pixels. I then use the below code to convert this to the ray: float x = (2.0f * x_screen_position) / width - 1.0f; float y = 1.0f - (2.0f * y_screen_position) / height; Vector4 screen_click = Vector4 (x, y, 1.0f, 1.0f); Vector4 ray_origin_world = get_camera_matrix ...

Mouse Picking with Ray Casting - Anton's OpenGL 4 …

    https://antongerdelan.net/opengl/raycasting.html
    float x = (2.0f * mouse_x) / width - 1.0f; float y = 1.0f - (2.0f * mouse_y) / height; float z = 1.0f; vec3 ray_nds = vec3(x, y, z); We don't actually need to specify a z yet, but I put one in (for the craic). Step 2: 4d Homogeneous Clip Coordinates. range [-1:1, -1:1, -1:1, -1:1]

GitHub - SingleZombie/Ray-Tracing-OpenGL: A OpenGL …

    https://github.com/SingleZombie/Ray-Tracing-OpenGL
    A OpenGL implement of ray tracing running on GPU. To compile the project, you need to add some extra files: Add glad.c to your project. Add glad, glfw, glm to include path. Add opengl32.lib , glfw3.lib to additional dependency. To learn more details about how to build the compiling environment, you can visit https://learnopengl.com/.

Raypicking / raytracing in OpenGL - Game Development Stack …

    https://gamedev.stackexchange.com/questions/105798/raypicking-raytracing-in-opengl
    Picking in an OpenGL based app, is usually done using external libraries to do the ray-casting. Usually a game has a Physics engine, which must be able to do a ray-cast, so most of the time the actual physics engine is used to do ray-casting. One of such libraries is bullet.

Ray Cast / Ray Tracing - OpenGL: Advanced Coding - Khronos …

    https://community.khronos.org/t/ray-cast-ray-tracing/73652
    Set Ray Lenght. 1. Take the middle point of the ray. 2. Determine if that point is above of below the terrain 3. if the point is below the terrain take the upper half / else take the lower half of the ray 4. Repeat N times steps 1-4.

The Top 45 Opengl Raytracing Open Source Projects on Github

    https://awesomeopensource.com/projects/opengl/raytracing?mode=
    Browse The Most Popular 45 Opengl Raytracing Open Source Projects. Awesome Open Source. Awesome Open Source. Combined Topics. opengl x. raytracing x. ... RT is a ray tracing renderer project. It implements classic ray tracing algorithm and uses OpenCL for hardware acceleration.

opengl - C++ Mouse picking for ray to plane intersection - Game ...

    https://gamedev.stackexchange.com/questions/172308/c-mouse-picking-for-ray-to-plane-intersection
    Modern OpenGL. create a ray from the camera eye to the mouse pointer. void screenToClient (const vec2f& screen_coord, const vec4f& client_rect, vec2f& out ) { out.x = screen_coord.x - client_rect.x; out.y = screen_coord.y - client_rect.y; } void getRay ( Ray& ray, const vec2f& coord, const vec4f& viewport_rect, const Matrix4& ViewProjection_invert ) { vec2f point; …

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