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What's the difference between path tracing, ray tracing and photon mapping?

    https://news.ycombinator.com/item?id=9994935#:~:text=Ray%20tracing%20is%20used%20in%20photon%20mapping%20and,can%20see%20a%20light%20source%20from%20that%20spot.
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Ray Tracing and Photon Mapping - College of Computing

    https://faculty.cc.gatech.edu/~phlosoft/photon/
    Watch what happens as you move around the spheres and the light under all three rendering modes: (1) standard ray tracing, (2) ray tracing with photon mapping, and (3) visualization of the photon map itself. Use keys 1, 2, and 3 on your keyboard to switch modes. The goal here was to implement ray tracing with photon mapping as simply as possible.

Global Illumination – Ray Tracing and Photon Mapping

    https://denoofa.com/global-illumination-ray-tracing-and-photon-mapping/
    PHOTON MAPPING Photon mapping is a concept originally introduced by Jensen (1996) and refers to a two-pass method of global illumination that traces illumination paths from both the light and the viewpoint. In the first pass, photons emitted from light sources are traced and cached in a data structure known as the photon map.

Photon mapping - Wikipedia

    https://en.wikipedia.org/wiki/Photon_mapping
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Raytracing / Photon mapping - Marc ten Bosch

    https://marctenbosch.com/photon/
    Light rays have to be sent from both the eye and the light. Photon mapping is an elegant way to solve this: before any standard raytracing is done, light (discretized as "photons") is sent from the light sources in the scene and allowed to bounce around, then stored in a "photon map". The photon map stores

What's the difference between path tracing, ray tracing …

    https://news.ycombinator.com/item?id=9994935
    With photon mapping you trace a ray from a light source and store the light energy for the area where the light hits an object. With path tracing you ray trace a ray from the camera and every time you hit an object you check if you can see a light source from that spot. If true you return all the gathered energy back to the camera (pixel).

Basics about path tracing - A Graphics guy's note

    https://agraphicsguy.wordpress.com/2015/07/20/basics-about-path-tracing/
    Photon mapping can adapts well to those specular surfaces and it can also catch effects like color bleeding, it can even generate beautiful caustics. Although photon mapping is consistent, it is not unbiased. Path tracing is a type of ray tracing algorithm which solves the rendering equation very well.

Monte-Carlo Ray Tracing : Path Tracing

    https://www.inf.ed.ac.uk/teaching/courses/cg/lectures/lect11.pdf
    Monte-Carlo Ray Tracing Photon Mapping Photon Mapping A fast, global illumination algorithm based on Monte-Carlo method 1. Casting photons from the light source, and 2.saving the information of reflection in the “photon map”, then 3.render the results A stochastic approach that estimates the radiance from limited number of samples

Computer Graphics Global Illumination: Monte-Carlo …

    https://www.inf.ed.ac.uk/teaching/courses/cg/lectures/cg14_2012.pdf
    • Monte-Carlo Ray Tracing • Photon Mapping 29 Photon Mapping • A fast, global illumination algorithm based on Monte- Carlo method 1. Casting photons from the light source, and 2. saving the information of reflection in the “photon map”, then 3. render the results A stochastic approach that estimates the radiance from

CS667 Lecture 8: Path Tracing and Photon Mapping I 19 …

    https://www.cs.cornell.edu/courses/cs667/2004sp/notes/08scukanec.pdf
    Photon mapping provides a way to handle many of the paths that are difficult for path tracing, but introduce bias. The photon mapping solution is to first propogate rays from the light source and deposit ‘photons’ at hit points.

Photon Mapping Why Map Photons? - web4.cs.ucl.ac.uk

    https://web4.cs.ucl.ac.uk/teaching/4074/archive/2010/Slides/JK2010/04_photon_maps.pdf
    • Path tracing would need a very lucky first hit • Bidireconal ray tracing can find causc, but reflecon of causc sll needs lucky first hit during path tracing Photon Mapping • Jensen EGRW 95, 96 • renderings results in noise Simulates the transport

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