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Quake II RTX Available Now: Download The Ray-Traced ...

    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-traced-remaster-out-now-for-free/
    Each single-player and multiplayer map has been enhanced with path-tracing, a super high-fidelity form of ray tracing. This enables lifelike lighting, reflections, shadows, and much much more, exemplifying the power of ray tracing, and demonstrating why AAA developers are working with us to enhance their blockbusters with the tech.

Quake II RTX: Re-Engineering a Classic with Ray Tracing ...

    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/
    What’s more, Quake II RTX is running with NVIDIA VKRay (also known as VK_NV_ray_tracing), a Vulkan extension that allows any developer using Vulkan to add ray tracing effects to their games. VKRay supports all the goodies seen here and in RTX ray-traced titles, and is game ready for Vulkan releases on Linux and other supported Vulkan platforms.

Quake II RTX on Steam

    https://store.steampowered.com/app/1089130/Quake_II_RTX/
    Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution. Game Description Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few.

Quake II RTX Ray Tracing Now Available On AMD Graphics ...

    https://techweekmag.com/news/gaming/quake-ii-rtx-ray-tracing-now-available-on-amd-graphics-cards/
    Quake II RTX was one of the first demonstrations of NVIDIA Turing GPUs’ hardware-accelerated ray tracing capabilities. The game rendered lighting and shadow effects using path tracing techniques. Now, thanks to updates to the Vulkan API, these effects are available on any GPU with the required performance. Quake II RTX: Official Announce Trailer

Quake Ray Tracing Mod / Quake RTX - 4K RTX 3080 Gameplay ...

    https://www.youtube.com/watch?v=4G874E-SK-M
    If you're disappointed in recently released Quake Enhanced edition and if you own PC original you may be interested in this fan made Ray Tracing Mod created ...

Quake 2 experiment brings ray tracing to aging graphics cards

    https://www.msn.com/en-us/news/technology/quake-2-experiment-brings-ray-tracing-to-aging-graphics-cards/ar-AAOKwkt
    To enable ray tracing, you're going to have to compile Quake 2 from its source code, rather than running it through Steam, which is automatically going to drastically increase the barrier to …

Quake 1 - DirectX Raytracing - QuakeOne - Quake 1 Resurrection

    https://quakeone.com/forum/quake-talk/quake-central/281428-quake-1-directx-raytracing
    Quake 1 - DirectX Raytracing 10-08-2020, 03:36 PM I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows, raytraced Ambient Occlusion, and real time raytraced reflections.

Quake 3 RTX (Ray traced) Test07 - YouTube

    https://www.youtube.com/watch?v=9txGxsJXDCw
    Test of Quake 3 RTX (DXR), Deferred / Ray-Traced hybrid with denoised lighting.Source code: https://github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-D...

Quake level Raytracer - Bart Veldstra

    https://bartveldstra.com/personal/quaketrace/
    Based on the level data, a scene is constructed and fed into the ray tracing engine. Tracing is done in parallel using a task scheduler, where all pixels are divided evenly over all available worker threads. Depending on the settings, the renderer will apply ambient occlusion and soft shadowing to the scene. Supersampling can be enabled as well.

Raytracing ioquake3 – ioquake3 - ioquake3 – Play Quake ...

    https://ioquake3.org/ioquake3/raytracing-ioquake3/
    This allows for switching between traditional rasterization and raytracing using a cvar. There are also some debug modes specific to the raytracing-mode. I’ve posted two videos at YouTube showing Elite Force Raytraced, which is based on Thilo Schulz’s excellent Elite Force patch for ioquake3.

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