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Ray Trace Parameters - Lighting Analysts

    https://docs.agi32.com/AGi32/Content/ray_tracing/Ray_Trace_Parameters.htm
    The Ray Trace Parameters dialog is used to specify the parameters used to generate Ray Trace images in AGi32. From the Control Bar select . To modify the Raytrace parameters, choose the Set Parameters option from the Raytrace secondary menu. General tab Number of Bounces This value indicates the maximum number of specular bounces for each ray.

Fundamentals of Ray Tracing

    http://www.ees.nmt.edu/outside/courses/GEOP523/Docs/rays.pdf
    At any point along a ray, we can express the ray in terms of its horizontal and vertical slownesses (Figure 2), pand = cos (z) v(z) = p v2(z) p2; (3) 1 v z Increasing range (X) p decreasing (take off angle decreasing) Figure 1: Rays in media of increasing velocity with depth. Generally X increases as p decreases.

Ray Tracing - an overview | ScienceDirect Topics

    https://www.sciencedirect.com/topics/earth-and-planetary-sciences/ray-tracing
    Once this angle β is established, then the kick-off angle γ at the surface is easily calculated (γ = 90° − β). Remember that the ray-tracing is done in the depth domain and therefore the migrated position of the reflector is reconstructed. For this purpose ‘image ray’ tracing has to be done on the depth section. The image ray is the raypath that has a 90 degree kick-off angle in the …

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    Ray-tracing pseudocode. We build a ray traced image by casting rays through each of the pixels. functiontraceImage(scene): for each pixel (i, j) in image. A= pixelToWorld(i, j) P= C d= (A–P )/|| A–P ||. I(i,j)= traceRay(scene, P, d) end for. end function functiontraceRay(scene, P, d): (t.

DX12 Raytracing tutorial - Part 2 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-2
    From this, we can deduce the floating-point pixel coordinates `d`, normalized on $ [0,1] \times [0,1] $. ~~~~~ C // Initialize the ray payload HitInfo payload; payload.colorAndDistance = float4(0, 0, 0, 0); // Get the location within the dispatched 2D grid of work items // (often maps to pixels, so this could represent a pixel coordinate). uint2 launchIndex = DispatchRaysIndex().xy; float2 dims = …

Ray Tracing Basics

    https://web.cse.ohio-state.edu/~shen.94/681/Site/Slides_files/basic_algo.pdf
    c) and radius R can be represented as: (x-x. c) + (y-y. c) + (z-z. c) - R = 0 For a point pon the sphere, we can write the above in vector form: (p-c). (p-c) - R = 0 (note ‘.’ is a dot product) We can plug the point on the ray p(t) = e+ t d. (e+td-c). (e+td-c) - R = 0 and yield (d.d) t + 2d.

Ray direction parameter - Intel Communities

    https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Ray-direction-parameter/m-p/1015587
    Could anybody explain what is a geometrical meaning of a ray direction in the. Browse . Communities; About Communities; Private Forums. Private Forums; Intel oneAPI Toolkits Private Forums; All other private forums and groups ... Intel® Embree Ray Tracing Kernels Discussion forum on the open source ray tracing kernels for fast photo-realistic ...

Add depth (bounces of the ray) as parameter · Issue #59 ...

    https://github.com/raytracingDevTeam/raytracing/issues/59
    It's definitely useful to have the depth variable as a parameter as the other render options like width, height and samples.

Ray Trace Modeling of Underwater Sound Propagation

    https://cdn.intechopen.com/pdfs/45578/InTech-Ray_trace_modeling_of_underwater_sound_propagation.pdf
    Ray Trace Modeling of Underwater Sound Propagation 575 The ray parameter is defined in Eq. (1) and g(z) is the sound speed gradient. dc z gz dz (4) At any point in space, the ray curvature is therefore given by the ray parameter and the local value of the sound speed gradient g(z).

java - In raytracing, where is the image-plane? - Stack …

    https://stackoverflow.com/questions/52866095/in-raytracing-where-is-the-image-plane
    How far along the forward vector it is sensible for it to sit will depend on how you're interperating units in your ray tracer and content creation. if 0.1 represents 1m, 1cm or 1mm. The effect this distance will have on your rays is it will change the angle at which they intersect the virtual image plane.

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