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Java: Ray Tracing: Glossy reflection coloring - Stack …

    https://stackoverflow.com/questions/37798976/java-ray-tracing-glossy-reflection-coloring
    The reflection algorithm returns a color and works recursively. Rays are "cast" in the form of parameterized lines. When they hit a reflective surface, they …

Ray Tracing - help.autodesk.com

    https://help.autodesk.com/cloudhelp/2016/ENU/mental-ray-docs/mr_docs/shaders/reference/node7.html
    Ray Tracing Reflection Cast a reflection ray of a given color and merge the result with an input color. This can be used to add a reflection effect to a base shader that provides illumination, possibly in conjunction with refractions or transparency added by other base shaders. If no reflection ray can be cast (because the trace

c++ - Ray Tracing - Reflection - Stack Overflow

    https://stackoverflow.com/questions/22191070/ray-tracing-reflection
    traceray (ray ray, int counter) { // look through the intersection between ray and list of objects // find the final index aka the winning index, (if final index == -1, return background color) // then calculate the intersection point // perform reflection calculation here if (counter > 1 && winning object's reflectivity > 1 ) { //get the …

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    Shading with reflection Let I(P, d) be the intensity seen along a ray. Then: I (P, d) = I direct+ I reflected where wI directis computed from the Blinn-Phongmodel, plus shadow attenuation wI reflected= k sI(Q, R) Remember that is a color value. (Sometimes another variable, k r, …

Tracing - Johns Hopkins University

    https://www.cs.jhu.edu/~cohen/RendTech99/Lectures/Ray_Tracing.color.pdf
    Foreach object in scene Intersect(ray, object) If no intersections return BackgroundColor For each light Foreach object in scene Intersect( ShadowRay , object) Accumulate local illumination Trace( ReflectionRay ) Trace( TransmissionRay ) Accumulate global illumination Return illumination

RayTracing – Adding Reflection and Refraction – Cheney …

    https://cheneyshen.com/raytracing-adding-reflection-and-refraction/
    In the case we have studied so far, the reflection ray hits a red, opaque sphere and the refraction ray hits a green, opaque, and diffuse sphere. However, we are going to imagine that the red and green spheres are glass balls as well.

Introduction to Ray Tracing: a Simple Method for Creating …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/adding-reflection-and-refraction
    In the case we have studied so far, the reflection ray hits a red, opaque sphere and the refraction ray hits a green, opaque, and diffuse sphere. However, we are going to imagine that the red and green spheres are glass balls as well.

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray tracing is best utilized for rendering physically accurate reflections, refractions, and shadows. Used together, they are very effective at attaining high quality with good frame rates. Accelerating Ray Tracing with GPUs Ray Tracing is a very computationally intensive technique.

Ray Tracing Algorithm - Virginia Tech

    https://people.cs.vt.edu/yongcao/teaching/csx984/fall2011/documents/Lecture4_RayTracing_Algorithm.pdf
    You raytrace the refracted ray. 1. Lights 2. Reflection 3. Refraction S Ashiny, transparent S B,S Ddiffuse,opaque S Cshiny, opaque Light Eye S C S A S D P A S B Ray Tracing Algorithm

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images .

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