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c++ - Raytracing Shadows - Stack Overflow

    https://stackoverflow.com/questions/25942554/raytracing-shadows
    Vector intersect = r.getOrigin () + r.getDirection ()*t; When you calculate the intersection point, you use t instead of t_min. The fix consists in changing the …

Simple Ray Tracing in C# Part VII (Shadows) - CodeProject

    https://www.codeproject.com/articles/20355/simple-ray-tracing-in-c-part-vii-shadows
    none

Shadow rays in Raytracing - Computer Graphics Stack …

    https://computergraphics.stackexchange.com/questions/1734/shadow-rays-in-raytracing
    In a one-hit tracer, you can't fix that problem by simply discarding the intersection, because you still don't know whether the shadow ray would have intersected …

ray-tracing/shadow.c at master · ericktian/ray-tracing · …

    https://github.com/ericktian/ray-tracing/blob/master/shadow.c
    ray tracing program that generates a gif of colored balls on a checkerboard in parallel - ray-tracing/shadow.c at master · ericktian/ray-tracing

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray tracing is best utilized for rendering physically accurate reflections, refractions, and shadows. Used together, they are very effective at attaining high quality with good frame rates. Accelerating Ray Tracing with GPUs Ray Tracing is a very computationally intensive technique.

Fixing Ray-traced Shadow Content Issues with NVIDIA …

    https://developer.nvidia.com/blog/fixing-ray-traced-shadow-content-issues-with-rtx-dev/
    In raster shadows, potentially shadow-casting objects are single-sided by default, whereas ray tracing treats them as physical objects and records both front and back face hits. This can easily be disabled by setting CVar r.RayTracing.Shadows.EnabledTwoSidedGeometry to 0. Figure 3. The Realistic Rendering sample with single-sided geometry shadows.

Ray Tracing: shading - Cornell University

    https://www.cs.cornell.edu/courses/cs4620/2017sp/slides/05rt-shading.pdf
    • Compute light reflected toward camera • Inputs: – eye direction – light direction (for each of many lights) – surface normal – surface parameters

Rendering soft shadows - Ray Tracer Challenge

    http://raytracerchallenge.com/bonus/area-light.html
    Next up you'll hook this new intensity_at function into your shading routines. Update the lighting and shading The next step is to take your intensity_at function and plug it into the rest of your ray tracer. You'll do this by updating your lighting () function so it can handle a fractional intensity instead of a boolean "is shadowed" value.

Introduction to Shading (Light and Shadows) - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-shading/ligth-and-shadows
    If the ray intersects an object then the point is in shadow. Adding shadows is really simple in a ray-tracer. If the primary ray intersects an object, we then compute the intersection point and trace one more ray in the light direction (or more precisely, in the opposite light direction).

02 - Ray Tracing, C++

    https://cs.nyu.edu/%7Epanozzo/cg/02%20-%20Ray%20Tracing,%20C++.pdf
    Shadows •The blue point does not receive light, while the orange one does •To check it, cast a ray from each point to the light — if you intersect something (before reaching the light) then it is in a shadow area, and the light should not contribute to its …

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