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3d - Ray tracing - soft shadow - Stack Overflow

    https://stackoverflow.com/questions/31709332/ray-tracing-soft-shadow
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Soft Shadows - Computer Science

    https://www.cs.unc.edu/~dm/UNC/COMP236/LECTURES/SoftShadows.pdf
    Tomas Akenine-Möller, “Soft Shadow Volumes for Ray Tracing. " ACM SIGGRAPH 2005 . • Randima Fernando, “Percentage-closer soft shadows .” ACM SIGGRAPH 2005 Sketches. • Gaël Guennebaud, Loïc Barthe and Mathias Paulin. “Real-time Soft Shadow Mapping by Backprojection .” Eurographics Symposium on

Implementing fast, ray traced soft shadows in a game engine

    https://blog.imaginationtech.com/implementing-fast-ray-traced-soft-shadows-in-a-game-engine/
    Below we show an example of the buffers that are generated by the ray tracing pass. First, we have the ray tracing density buffer. Most of the objects in the scene are opaque, therefore we have a shadow density of 1. However, the fence region contains multiple pixels that have values between 0 and 1. Next up is the distance to occluder buffer.

Ray tracing - soft shadow - Game Development Stack …

    https://gamedev.stackexchange.com/questions/104824/ray-tracing-soft-shadow
    4 bronze badges. 4. 1. GPU Gems has a good article on rendering soft shadows here. It's focused on conventional rendering but the jitter-based sampling pattern should be applicable to positioning the test rays for ray tracing as well. – MooseBoys. Jul 30, 2015 at 0:36.

raytracing - Ray Tracing Soft Shadows - Stack Overflow

    https://stackoverflow.com/questions/66909904/ray-tracing-soft-shadows
    I'm having issues with ray tacing soft shadows. I'm trying to calculate vectors from an intersection point to a random point on a light sphere and it …

Soft Shadow Volumes for Ray Tracing - ETH Z

    https://cgl.ethz.ch/teaching/former/seminar/handouts/Lang_SoftShadowVolumes.pdf
    Methods for Soft Shadows • Stochastic Ray Tracing – Use many shadow ray to sample light source • Radiosity Algorithm – Visibility of light source defined on a patch level • Tracing thick rays – Use pyramid beam, intersecting with shadow casters • Soft Shadow volumes – Projection of shadow caster to light source – Our method pixel

Ray traced soft shadows in real time in Spellwrath - Imagination

    https://blog.imaginationtech.com/ray-traced-soft-shadows-in-real-time-spellwrath/
    To create soft shadows in ray tracing, specifically dynamic soft shadows, usually requires the casting of multiple rays towards the entire area of a light source. This is obviously not desired when we think about real-time rendering. Our goal will always be to reduce the amount of secondary rays we cast. Fast soft shadows

Ray traced soft shadows in real time in Spellwrath

    https://www.imaginationtech.com/blog/ray-traced-soft-shadows-in-real-time-spellwrath/
    To create soft shadows in ray tracing, specifically dynamic soft shadows, usually requires the casting of multiple rays towards the entire area of a light source. This is obviously not desired when we think about real-time rendering. Our goal will always be to reduce the amount of secondary rays we cast.

Implementing fast, ray traced soft shadows in a game …

    https://www.imaginationtech.com/blog/implementing-fast-ray-traced-soft-shadows-in-a-game-engine/
    Implementing fast, ray traced soft shadows in a game engine. About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a series of hybrid rendering techniques on PowerVR GR6500 (our ray tracing-capable GPU) to achieve some pretty impressive effects.

ray tracing - soft shadows - Graphics and GPU Programming

    https://www.gamedev.net/forums/topic/353264-ray-tracing---soft-shadows/
    Now, for every ray that hits the light, you treat that point (the random point on the light) as a point light with 1/100th the power of the original light. you can sample the light in 3 ways. 1) pick random positions on the plane. 2) divide the plane to say 10x10 squares and pick the center of each square to send rays.

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