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A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
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4-D (sphere space) Ray Tracing Algorithm - UMD

    https://www.cs.umd.edu/~mount/Indep/AMartynov/4D_RayTracer.htm
    Once the tree is constructed, ray-sphere intersection tests should be conducted according to the following algorithm: set t closest = infinity queue <= add the root of the tree while (queue is not empty) do c <= extract node from queue if (c is …

Ray Tracing Algorithm - People

    https://people.cs.vt.edu/yongcao/teaching/csx984/fall2011/documents/Lecture4_RayTracing_Algorithm.pdf
    You raytrace the refracted ray. 1. Lights 2. Reflection 3. Refraction S Ashiny, transparent S B,S Ddiffuse,opaque S Cshiny, opaque Light Eye S C S A S D P A S B Ray Tracing Algorithm

Sphere Tracing: A Geometric Method for the Antialiased Ray …

    https://graphics.stanford.edu/courses/cs348b-20-spring-content/uploads/hart.pdf
    [Bloomenthal, 1989] --- special ray tracing algorithms were developed for their rendering in [van Wijk, 1984; Bronsvoort & Klok, 1985]. 1.1 Previous Work ... Unlike typical ray tracers, sphere tracing can concentrate on finding 5-74. only the first ray intersection of a CSG model, avoiding the expense of finding all ray-component intersections ...

Ray Tracing Basics

    https://web.cse.ohio-state.edu/~shen.94/681/Site/Slides_files/basic_algo.pdf
    Ray-Sphere Intersection • Problem: Intersect a line with a sphere A sphere with center c = (x c,y c,z c) and radius R can be represented as: (x-x c) + (y-y c) + (z-z c) - R = 0 For a point p on the sphere, we can write the above in vector form: (p-c).(p-c) - R = 0 (note ‘.’ is a dot product) We can plug the point on the ray p(t) = e + t d

What is Ray Marching? Is Sphere Tracing the same thing?

    https://computergraphics.stackexchange.com/questions/161/what-is-ray-marching-is-sphere-tracing-the-same-thing
    Sphere tracing is one possible Ray marching algorithm. Not all raymarching uses benefit form this method, as they can not be converted into this kind of scheme. Sphere tracing is used for rendering implicit surfaces. Implicit surfaces are formed at some level of a continuous function. In essence solving the equation F (X,Y,Z) = 0

GitHub - larsbrinkhoff/glsl-sphere-tracing: Ray tracing …

    https://github.com/larsbrinkhoff/glsl-sphere-tracing
    GitHub - larsbrinkhoff/glsl-sphere-tracing: Ray tracing implicit surfaces with GLSL using the "sphere tracing" algorithm. larsbrinkhoff / glsl-sphere-tracing Public master 4 …

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    We'll call these flows “light rays.” wLight rays travel in straight lines in free space. wLight rays do not interfere with each other as they cross. wLight rays obey the laws of reflection and refraction. wLight rays travel from the light sources to the eye, but the physics is invariant under path reversal (reciprocity). 4 Eye vs. light ray tracing

GitHub - spherical-volume-rendering/svr-algorithm: A …

    https://github.com/spherical-volume-rendering/svr-algorithm
    The objective is to develop a fast voxel traversal over a spherical coordinate grid, based on ideas from Amanatides and Woo’s seminal paper on fast voxel traversal for ray tracing. Authors Chris Gyurgyik (cpg49 at cornell.edu) Ariel Kellison (ak2485 at cornell.edu) Youhan Yuan (yy435 at cornell.edu) Initial Benchmarks* *Run on (8 X 1400 MHz CPUs).

Ray Marching and Signed Distance Functions - Jamie Wong

    http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
    One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called “signed distance functions”, can create some pretty damn cool things in real time. Signed Distance Functions The Raymarching Algorithm Surface Normals and Lighting Moving the Camera

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