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COMSOL Optics Tutorial: Spot Diagrams and Ray Tracing

    https://www.youtube.com/watch?v=eJNElathBu0
    In this video tutorial, we explain how to generate spot diagrams and how to generate ray-tracing results. A post accompanying this tutorial is given here:htt...

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    Ray-tracing pseudocode We build a ray traced image by casting rays through each of the pixels. functiontraceImage(scene): for each pixel (i, j) in image A= pixelToWorld(i, j) P= C d= (A–P )/|| A–P || I(i,j)= traceRay(scene, P, d) end for end function functiontraceRay(scene, P, d): (t Ç, N, mtrl) ¬scene.intersect(P, d) Qßray (P, d) evaluated at t Ç

Tutorial: Geometrical Optics and Ray Tracing

    https://urresearch.rochester.edu/institutionalPublicationPublicView.action?institutionalItemId=28725
    Ray tracing in simplified models of optical systems illustrates the advantages of linear approximations and the idea of component transfer functions being composed into the transfer function of a complex system. Ray-casting, or rendering, is the workhorse of computer graphics: we give a brief introduction. This tutorial is meant to be suitable for freshmen and was …

Ray Tracing Basics

    https://web.cse.ohio-state.edu/~shen.94/681/Site/Slides_files/basic_algo.pdf
    c,y. c,z. c) and radius R can be represented as: (x-x. c) + (y-y. c) + (z-z. c) - R = 0 For a point pon the sphere, we can write the above in vector form: (p-c). (p-c) - R = 0 (note ‘.’ is a dot product) We can plug the point on the ray p(t) = e+ t d. (e+td-c). (e+td-c) - R = 0 and yield (d.d) t + 2d.

Ray Tracing Basics I

    http://cs.rit.edu/~jmg/courses/cgII/20072/slides/2-2-raytraceBasics1.pdf
    Most of the computation in ray tracing is determining ray object-intersection When a ray intersects an object, we need to know: Point of intersection Normal of surface at point of intersection Ray-Sphere Intersection The Sphere A sphere can be defined by: Center (x c, y c, z c) Radius r Equation of a point (x s, y s, z s) on a sphere:

Tutorial: Geometrical Optics and Ray Tracing

    https://urresearch.rochester.edu/fileDownloadForInstitutionalItem.action?itemId=29446&itemFileId=151759
    Tutorial: Geometrical Optics and Ray Tracing Chris Brown May 2, 2011 1 Abstract Ray tracing in simplified models of optical systems illustrates the advantages of linear ap-proximations and the idea of component transfer functions being composed into the trans-fer function of a complex system. Ray-casting, or rendering, is the workhorse of computer

COMSOL Optics Tutorial: Spot Diagrams and Ray Tracing

    https://aleksandarhaber.com/comsol-optics-tutorial-spot-diagrams/
    COMSOL Optics Tutorial: Spot Diagrams and Ray Tracing. In this video tutorial, we explain how to generate spot diagrams in COMSOL Multiphysics. Spot diagrams are important for analyzing the quality and performance of optical systems. In this brief post, we briefly introduce a simple optical system that is used to demonstrate the generation of spot diagrams.

Exact ray tracing in MATLAB - University of Arizona

    https://wp.optics.arizona.edu/optomech/wp-content/uploads/sites/53/2016/12/Tutorial_Ruiz_Maria.pdf
    %Ray tracing for i = 1:length(y) %Refraction at spherical surface [ray_lens, slope, x_lens] = sphere_refract_ray(y(i),radius,thickness,n,dz); %Refraction at plane surface [ray_air] = plane_refract_ray(ray_lens(end),slope,thickness,n,z_back); %Ray comming in x_front_air = 0:dz:x_lens(1)-dz; ray_front_air = y(i)*ones(1,length(x_front_air));

Ray Optics Simulation - Home - GitHub Pages

    https://ricktu288.github.io/ray-optics/
    Simulate the rays and images seen from some position. The blue circle is the observer. Any rays crossing it are considered to be "observed". The observer does not know where the rays actually begin, but may think they begin at some point (s) if they intersect there. The rays are shown in blue, and the point (s) in orange.

Optics - Physics Tutorials

    https://www.physicstutorials.org/home/optics
    OPTICS Optic is one of the branch of physics which deals with the light and properties of it. We know that light shows both the particle and wave characteristics. However, in this unit we will learn the particle characteristics of the light. Some of the topics will be covered in this unit are; reflection and refraction of light, plane mirrors, concave and convex mirrors, reflection of light

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