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Ray Tracing Voxels :: Teardown General Discussions

    https://steamcommunity.com/app/1167630/discussions/0/2264689848054356842/
    Regarding hardware acceleration, well there is no real hardware acceleration. Seems voxels are mostly or fully compute based, there are no dedicated transistors like with ray tracing cores. I'm not under the impression that voxels are much more or at all faster than triangles. At least not with future engines that make full use of Turing grade ...

Next-Gen 3D Rendering Technology: Voxel Ray Casting | …

    https://www.tomshardware.com/reviews/voxel-ray-casting,2423.html
    personally i like raytracing, except for the performance issues. if you've ever tried doing a little 3d rendering, ray tracing is very good, makes things look …

Potential Limitations Of Voxels - Next-Gen 3D Rendering ...

    https://www.tomshardware.com/reviews/voxel-ray-casting,2423-7.html
    personally i like raytracing, except for the performance issues. if you've ever tried doing a little 3d rendering, ray tracing is very good, makes things look …

Cone tracing vs ray tracing? What are the pros/cons of ...

    https://www.reddit.com/r/VoxelGameDev/comments/uc5nou/cone_tracing_vs_ray_tracing_what_are_the_proscons/
    For voxels, conetracing is typically preferred if the scene data allows it. it prevent nasty artifacts, simmilar to what mipmapping does and improves performance. The only drawback is that you scene must be stored in a format that supports mipmapping and visual artifacts that can be caused by incorrect downscaling of the voxel data (see ...

Voxel Ray Tracing - Graphics and GPU Programming - …

    https://www.gamedev.net/forums/topic/670559-voxel-ray-tracing/
    Here is what I know: 1) Voxelnauts uses CUDA to perform raytracing on the GPU, this is essentially required to get interactive frame rates. 2) Ray tracing is by looping through each pixel on the screen casting a ray against an octree to find the voxel and resultant color of that pixel. 3) This is a very complicated way of rendering 3d graphics.

What’s the Difference Between Ray Tracing, Ray Casting ...

    https://www.electronicdesign.com/technologies/displays/article/21801219/whats-the-difference-between-ray-tracing-ray-casting-and-ray-charles
    Like ray casting, ray tracing “determines the visibility of surfaces by tracing imaginary rays of light from viewer’s eye to the object in the scene.” 1. Ray casting is …

Best practice... Voxels, use triangles or custom geometry ...

    https://forums.developer.nvidia.com/t/best-practice-voxels-use-triangles-or-custom-geometry-for-calculations-not-rendering/115230
    This leaves me wondering whether it might be possible & better to avoid ray tracing separate voxels. One option for you might be to have a single ‘voxel grid’ primitive - a single cube - and in your hit shader (or CUDA kernel), you calculate all the voxels that a ray intersects. This is relatively simple to do in code, it’s a line drawing ...

About the recent crytek Voxel based Raytracing demo …

    https://www.reddit.com/r/Amd/comments/b1woch/about_the_recent_crytek_voxel_based_raytracing/
    One of the advantages of voxels is you don't need a model and a texture. The voxel list is the texture and the model. However, voxels can still take up a lot of storage space because you need so many. Buried in the article is also another point: voxels are easy to do ray tracing against.

Pathtracing Vs. Raytracing: Disambiguation - General ...

    https://linustechtips.com/topic/1061006-pathtracing-vs-raytracing-disambiguation/
    Like one way of describing how rasterization works vs ray-tracing or path-tracing is by comparing a paint-by-numbers painting with a photograph (and this is an over-simplification.) The rasterization process knows that triangle with vertices {x,y,z},{x,y,z},{x,y,x} has a texture from texture 0 from specific u,v coordinates, and should be lit ...

Voxel Cone Tracing | OGRE - Open Source 3D Graphics …

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Over the last couple months we have been working on Voxel Cone Tracing (VCT), a Global Illumination solution. Voxel Cone Tracing could be seen as an approximated version of ray marching. The scene is voxelized and three voxels are generated, containing albedo, normals and emissive properties. In other words, we build a Minecraft-looking ...

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