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XNA Ray tracer. - YouTube

    https://www.youtube.com/watch?v=UPVU6lSzmS8
    More recent video here: http://www.youtube.com/watch?v=iGsERNdZB6wA scene rendered with my ray tracer written in C# with XNA.This is early work in progress s...

Realtime Ray Tracing in XNA - Proof Of Concept - 03

    https://www.youtube.com/watch?v=UOh5rUHbV1s
    Okay, here's the last one for the day. Good enough for a weekend project... besides, I have chores to do.http://www.2dGraphicsProgramming.com

GitHub - bschwind/XNA-Ray-Tracer: A ray tracer written in …

    https://github.com/bschwind/XNA-Ray-Tracer
    A ray tracer written in C# using the XNA framework - GitHub - bschwind/XNA-Ray-Tracer: A ray tracer written in C# using the XNA framework

XNA 3.0 Hybrid Ray Tracer - timjones.io

    http://timjones.io/blog/archive/2008/05/15/xna-hybrid-ray-tracer
    When the camera is static, ray tracing is used. When the camera is moving, XNA hardware rasterization is used. Features Automatically switches from ray tracing to hardware rasterization when camera is moving Loads …

XNA is tracing rays… – schrankmonster blog

    https://www.schrankmonster.de/2007/03/02/xna-is-tracing-rays/
    XNA is tracing rays… Posted on March 2, 2007 by Daniel Kirstenpfad I had this very same idea just a week ago and now someone has done it: A Raytracer written entirely in C# and running upon XNA. “Ok, I’ve got most of what I want done on the Ray Tracing project — enough at least to publish some code and do some blogging.

Ray Tracing – varcholik.org

    https://www.varcholik.org/wpress/archive/ray-tracing/
    Ray Tracing Materials This iteration of the C#/XNA ray tracing project includes more realistic modeling of materials. Specifically, I’ve implemented Fresnel Reflections, and diffuse and specular lighting with microfacet models Oren-Nayar and Cook-Torrance respectively.

xna - Octree raycasting/raytracing - best ray/leaf …

    https://stackoverflow.com/questions/6281415/octree-raycasting-raytracing-best-ray-leaf-intersection-without-recursion
    Here's what it looks like when I stop at the root bounds, without using the DDA to traverse the tree: /* find which leaf, if any, the ray intersects. Returns transparency (Color (0,0,0,0)) if no intersection was found. TestValue is a shader constant parameter passed from the caller which is used to dynamically adjust the number of loops the ...

Ray Tracing in One Weekend Series

    https://raytracing.github.io/
    In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH).

LearnRayTracing in CPU using XNA and C

    https://sourceforge.net/projects/learnraytracing/
    A CPU implementation of Raytracing using Multi Threads and XNA. For learning and experimenting purpose. Code is provided in the Downloadable file. Thiago Dias Pastor Features Use Bepu for Triangle Mesh / Ray Intersection Use XNA for basic Math and Rendering texture to the Screen Mult Thread support Only For learning and experiment new stuffs

Yet Another RayTracer for .NET - CodeProject

    https://www.codeproject.com/articles/15935/yet-another-raytracer-for-net
    In a typical raytracing setting a Ray is casted through each pixel in the Viewport into the Scene, in this example the black arrow. The Raytracer will try and find out if the Ray is intersecting with any object/shape in the scene. In this example it will intersect with the Sphere. Otherwise it will simply display the Background color.

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