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Integer Ray Tracing - Grove City College

    http://www2.gcc.edu/dept/math/jackson-m/posters-f09/C-Gribbles-Students.pdf
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(PDF) Integer Ray Tracing - ResearchGate

    https://www.researchgate.net/publication/220494169_Integer_Ray_Tracing
    Although it is tempting to dismiss the problem of integer ray tracing as a matter of abstraction—that is, one solved simply by designing an appropriate fixed- p oin t data t ype for use in place of...

Integer Ray Tracing Technical report GCC-CS-001-2009

    https://www.cs.unc.edu/~jheinly/publications/jgt2009-heinly.pdf
    Figure 1: Integer ray tracing. A wide variety of specialized processors do not provide hardware floating-point units and rely instead on integer-only computational pipelines. We explore the problem of ray tracing on these platforms and describe a complete, integer-only ray tracing pipeline, including traversal, intersection, and shading. Abstract

02 - Ray Tracing, C++ - New York University

    https://cs.nyu.edu/%7Epanozzo/cg/02%20-%20Ray%20Tracing,%20C++.pdf
    Ray-Sphere Intersection •We have a ray in explicit form: •and a sphere of radius r and center cin implicit form •To find the intersection we need to find the solutions of p(t)=e + td f (p)=(p c) · (p c) R2=0 f (p(t)) = 0 CSCI-GA.2270-001 - Computer Graphics - Fall 16 - Daniele Panozzo Derivation

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

Ray tracing propagation model - MATLAB

    https://www.mathworks.com/help/comm/ref/rfprop.raytracing.html
    Ray tracing models: Are valid from 100 MHz to 100 GHz. Compute multiple propagation paths. Other propagation models compute only single propagation paths. Support 3-D outdoor and indoor environments. Determine the path loss and phase shift of each ray using electromagnetic analysis, including tracing the horizontal and vertical polarizations of ...

Classes - University of California, Berkeley

    https://inst.eecs.berkeley.edu/~cs184/fa09/resources/raytracing.htm
    The recommended steps are 1) Think about what a raytracer should do, 2) Read this note to see how one might organize the code, 3). Think some more and about how you want to implement the raytracerand then decide how much you want to follow the guideline. 4) When each class is implemented, make sure to debug it thoroughly,

Rays — RayTracing documentation

    https://raytracing.readthedocs.io/en/master/modules/raytracing.Rays.html
    Returns the number of rays in the list. display(title='Intensity profile', showTheta=True) ¶ This function plots the intensity profiles of a list of rays. Parameters: title ( string) – the title for the plot (default=”Intensity profile”) showTheta ( bool) – If True, the values for the angle of rays will be shown. (default=True) Examples

Tips & Tricks: Getting the Best Ray Tracing Performance …

    https://developer.nvidia.com/blog/ray-tracing-in-ue4-23/
    4.22 offered batching support for denoising of ray traced shadows, but it required one full screen render target for each light processed. 4.23 improves this by running shadows in smaller batches to keep the memory overhead down. The saved memory enables all ray traced shadows to receive batching whether they are denoised or not.

Ray-Triangle Intersection: Geometric Solution

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-rendering-a-triangle/ray-triangle-intersection-geometric-solution
    The ray can intersect the triangle or miss it. If the ray is parallel to the triangle there is not possible intersection. This situation occurs when the normal of the triangle and the ray direction are perpendicular (and the dot product of these two vectors is 0). We have learned that the dot product of two perpendicular vectors is 0.

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