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Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

Ray tracing progress: support for lines, markers and text added

    https://dev.opencascade.org/content/ray-tracing-progress-support-lines-markers-and-text-added
    Few months ago, the OCCT ray tracing algorithm was rewritten using GLSL. Apart from better portability and certain performance gain, this step opened the door to some important features that can be added most naturally using close OpenGL and GLSL interoperation - such as visualization of lines and text in a ray-traced scene.

Ray tracing (physics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(physics)
    In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces.Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis. Ray tracing solves the problem by repeatedly advancing …

Objective — RayTracing documentation

    https://raytracing.readthedocs.io/en/master/modules/raytracing.Objective.html
    traceManyThrough (inputRays, progress=True) ¶ This function trace each ray from a list or a Rays() distribution from front edge of element to the back edge. Input can be either a list of Ray(), or a Rays() object: the Rays() object is an iterator and can be used like a list of rays. UniformRays, LambertianRays() etc… can be used.

Raytracing today and in the future - postPerspective

    https://postperspective.com/ray-tracing-today-and-in-the-future/
    By Jon Peddie More papers, patents and PhDs have been written and awarded on ray tracing than any other computer graphic technique. Ray tracing is a subset of the rendering market. The rendering market is a subset of software for larger markets, including media and entertainment (M&E), architecture, engineering and construction (AEC), Continue reading …

Lens — RayTracing documentation

    https://raytracing.readthedocs.io/en/master/modules/raytracing.Lens.html
    traceManyThrough (inputRays, progress=True) ¶ This function trace each ray from a list or a Rays() distribution from front edge of element to the back edge. Input can be either a list of Ray(), or a Rays() object: the Rays() object is an iterator and can be used like a list of rays. UniformRays, LambertianRays() etc… can be used.

RayTracing — RayTracing documentation

    https://raytracing.readthedocs.io/en/master/
    RayTracing¶. This code aims to provide a simple ray tracing module for calculating various properties of optical paths (object, image, aperture stops, field stops).

Rays — RayTracing documentation

    https://raytracing.readthedocs.io/en/master/modules/raytracing.Rays.html
    Rays. class raytracing.Rays(rays=None) ¶. Bases: object. A source or a detector of rays. We can obtain intensity distributions at from given plane by propagating many rays and collecting them at another plane. Rays is the base class that provides the essential mechanisms to obtain histograms on a list of rays (created or collected).

Resident Evil 2 Remake looks even more horrifying with …

    https://www.pcgamer.com/resident-evil-2-remake-looks-even-more-horrifying-with-raytracing/
    If you thought Resident Evil 2 Remake needed to be a little spookier, then you should keep an eye on a new work-in-progress raytracing mod, which overhauls lighting and shadows to give the game a ...

What is raytracing/raymarching/raycasting

    https://microstudio.dev/community/articles/what-is-raytracingraymarchingraycasting/136/
    Summary. Basically, you can think of raytracing as using math to jump straight to an object, raymarching as 'marching to an object by using distance estimations', and raycasting as moving one step at a time. Raytracing is the fastest but hardest of the three, while raycasting is the slowest and easiest, and raymarching has the advantage of ...

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