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Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Real-Time Ray Tracing Features Ray Traced Shadows Ray Traced Shadows simulate soft area lighting effects for objects in the environment. This means that based on the light's source size or source angle, an object's shadow will have sharper shadows near the contact surface than farther away where it softens and widens. Ray Traced Reflections

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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Everything You Need to Know About Real-Time Ray …

    https://www.hp.com/us-en/shop/tech-takes/real-time-ray-tracing
    Real-time ray tracing adds substantial detail to the Atomic Heart experience, improving your sense of shadows and overall lighting, among other elements. According to NVIDIA’s announcement of the technology, the game’s real-time ray tracing will “add accurate, real-time reflections to Atomic Heart ’s curved objects and surfaces, to its super shiny labs, to …

Unity real-time ray tracing for high fidelity reflections

    https://unity.com/ray-tracing
    Unity’s real-time Ray Tracing realistically simulates how light behaves and interacts with physical objects and materials in your scenes. This technological advance enables true global illumination (GI) and ambient occlusion, as well as other effects, whether you want to achieve a photorealistic or stylized look.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds unmatched beauty and …

What Does Real-Time Ray Tracing Mean for Gamers Today?

    https://www.howtogeek.com/363608/what-does-real-time-ray-tracing-mean-for-gamers-today/
    Why Real-Time Ray Tracing is Cool Ray tracing is a better way to render light and shadow effects. With this technique, the graphics engine traces the rays of light in the scene as they bounce from object to object, calculating how they would move. Ray tracing produces much more realistic looking shadows, reflections, and refractions.

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Some real-time software 3D engines based on ray tracing have been developed by hobbyist demo programmers since the late 1990s. In 1999 a team from the University of Utah, led by Steven Parker, demonstrated interactive ray tracing live at the 1999 Symposium on Interactive 3D Graphics. They rendered a 35 million sphere model at 512 by 512 pixel resolution, running at …

Accelerating The Real-Time Ray Tracing Ecosystem: DXR …

    https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/
    Metro Exodus uses real-time ray-traced global illumination to render dynamic scenes with more-realistic indirect lighting that updates in real-time as lighting changes and events occur in the game world. In other words, the light bounces naturally, illuminating and …

Real-time, ray-traced and rasterized rendering explained

    https://www.chaos.com/blog/real-time-ray-traced-and-rasterized-rendering-explained
    In the past, the term “real-time” only applied to game engines, but with the advent of fast ray-tracing technology — such as Chaos Group’s Project Lavina — it now applies to anything which generates images quickly and smoothly. “Real-time, technically speaking, is just the speed at which the renders can be screened,” says Simeon.

Real Time Raytracing - PC Hardware and Related Software - ED …

    https://forum.dcs.world/topic/186170-real-time-raytracing/
    There is real time raytracing in DCS already, although not for graphics but for things like radar (especially ground mapping radar). Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit. DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment.

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