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Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
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NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    RTX Ray-Tracing APIs NVIDIA RTX brings real time, cinematic-quality rendering to content creators and game developers. RTX is built to be codified by the newest generation of cross platform standards: Microsoft DirectX Ray Tracing (DXR) and Vulkan from Khronos Group. Microsoft’s DXR API extends DirectX 12 to support ray tracing.

GitHub - RayTracing/raytracing.github.io: Main Web Site …

    https://github.com/RayTracing/raytracing.github.io
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List of ray tracing software - Wikipedia

    https://en.wikipedia.org/wiki/List_of_ray_tracing_software
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Ray Tracing in One Weekend Series

    https://raytracing.github.io/
    In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH). Finally, with Ray Tracing: The Rest Of Your Life, we'll dive into the math ...

raytracing · PyPI

    https://pypi.org/project/raytracing/
    Simplest: pip install raytracing or pip install --upgrade raytracing. If you need to install pip, download getpip.py and run it with python getpip.py; If you download the source of the module, then you can type: python setup.py install; From GitHub, you can get the latest version (including bugs, which are 153% free!) and then type python setup ...

Top 14 ray-tracing Open-Source Projects (Mar 2022)

    https://www.libhunt.com/topic/ray-tracing
    Simple ray tracer written in Rust PSRayTracing 1 164 5.2 C A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

rodrimc/RayTracing: This is a Ray Tracing …

    https://github.com/rodrimc/RayTracing/
    Makefile added to help the source building. 8 years ago README.md RayTracing This is a Ray Tracing implementation in C++. This code implements rays' intersection with spheres and plane. There is also reflection. It was implemented and tested on ubuntu 14.04, compiled using g++ 4.8.2 and depends on SDL2 to render the scene.

Raytracing for source engine games [Source Engine] [Mods]

    https://gamebanana.com/mods/298852
    Raytracing for source engine games [Source Engine] [Mods] Raytracing for source engine games - A Mod for Source Engine Raytracing for source engine Its just a reshade preset that works perfect in all source 1 games without fps loss I tweaked it that way that it doesnt ruin the game menu or affects the gameplay too much. Installation:

02 - Ray Tracing, C++

    https://cs.nyu.edu/%7Epanozzo/cg/02%20-%20Ray%20Tracing,%20C++.pdf
    02 - Ray Tracing, C++. CSCI-GA.2270-001 - Computer Graphics - Fall 16 - Daniele Panozzo Basic Raytracing 1. Generation of Rays (one per pixel) 2. Intersection with objects in the scene 3. Shading (computation of the color of the pixel) ... A simple ray-tracing program • The source code of Assignment 1 is a simple ray tracer

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