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graphics - ray tracing with sphere - Stack Overflow

    https://stackoverflow.com/questions/20184039/ray-tracing-with-sphere
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A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
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Raytracing: Intersection between a line and a sphere - Norech

    https://norech.com/blog/post/raytracing-intersection-between-line-and-sphere
    Raytracing: Intersection between a line and a sphere Raytracing is a way to precisely compute how the light will hit an object. It consists of sending a ray to an object (imagine a sort of laser) and see if it hit and where it hits. At the era of RTX cards, this word might seem quite familiar.

Sphere Raytracing

    http://www.mindtrace.net/spheres/spheres.html
    The full instructions This program draws a 3D image of a group of spheres. You can specify the number, location, size, and color of the spheres and specify the position of the light ray which shines on the spheres. You can also have the program generate a random arrangement for you. A sample image is shown below.

Ray-tracing a sphere with displacement mapping - Stack …

    https://stackoverflow.com/questions/4476669/ray-tracing-a-sphere-with-displacement-mapping
    Displacement mapping is pretty easy -- just tessellate the sphere, add offsets to the vertex positions based on the altitude sampled from the maps, and ray-trace all the pieces. How far away is the camera from the sphere/earth? If you're right near the surface, it's probably not worth making a whole "sphere" at all, just make a "height field."

Sphere Tracing: A Geometric Method for the Antialiased Ray …

    https://graphics.stanford.edu/courses/cs348b-20-spring-content/uploads/hart.pdf
    Sphere tracing is a robust technique for ray tracing implicit surfaces. Unlike LG-surfaces or interval analysis, it does not require the ability to evaluate the derivative of the function. Instead, it requires only a bound on the magnitude of the derivative --- that the function be continuous and

raytracing - What is Ray Marching? Is Sphere Tracing the …

    https://computergraphics.stackexchange.com/questions/161/what-is-ray-marching-is-sphere-tracing-the-same-thing
    Sphere tracing is one possible Ray marching algorithm. Not all raymarching uses benefit form this method, as they can not be converted into this kind of scheme. Sphere tracing is used for rendering implicit surfaces. Implicit surfaces are formed at some level of a continuous function. In essence solving the equation F (X,Y,Z) = 0

Raytracing Sphere collisions - Discuss Scratch

    https://scratch.mit.edu/discuss/topic/456554/
    well, if you want to understand how you will probably need to learn linear algebrabut other then that:you can use the dot product on the light vector and sphere to find the point perpendicular to the sphere on the light vector, you can then use the pythagorean theorem to solve for the missing side given you know the distance to the sphere and the …

Ray Tracing: intersection and shading

    https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/03raytracing1.pdf
    – this is a parametric equationfor the line – lets us directly generate the points on the line – if we restrict to t> 0 then we have a ray – note replacing dwith addoesn’t change ray (a> 0) 3 Cornell CS4620 Fall 2013 • Lecture 3 © 2013 Steve Marschner • Ray-sphere intersection: algebraic

Ray Tracing From Scratch in Python | by Omar Aflak

    https://medium.com/swlh/ray-tracing-from-scratch-in-python-41670e6a96f9
    Here’s a function that can detect intersections between a ray and a sphere. It will return t the distance from the origin of the ray to the nearest intersection point if …

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