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Real-time Ray Tracing: 3D Water and 3D Display | [H]ard|Forum

    https://hardforum.com/threads/real-time-ray-tracing-3d-water-and-3d-display.1438550/
    With the power of upcoming many-core architectures Intel is developing, real-time ray tracing (using the physics of light to realistically render an interactive 3D scene) comes closer and closer to the desktop. At Research@Intel Day 2009, Intel researchers showcased the …

INTEL Real-time Ray Tracing: 3D Water and 3D Display

    https://www.geeks3d.com/forums/index.php?topic=304.0
    At Research@Intel Day 2009, Intel researchers showcased the latest innovations from our Real-time Ray Tracing project, including more realistic 3D water and the ability to render more than 500 animated characters at once, and showed a version rendering multiple camera views on a stereoscopic display, in which viewers can see the 3D depth of the scene without the need for …

Real-time Ray Tracing: 3D Water and 3D Display - TechAmok

    http://www.techamok.com/?pid=real-time-ray-tracing-3d-water-and-3d-display-6697
    At Research@Intel Day 2009, Intel researchers showcased the latest innovations from our Real-time Ray Tracing project, including more realistic 3D water and the ability to render more than 500 animated characters at once, and showed a version rendering multiple camera views on a stereoscopic display, in which viewers can see the 3D depth of the scene without the need for …

Real-Time Raytracing - Coding Horror

    https://blog.codinghorror.com/real-time-raytracing/
    But even with the freedom to take as much time as necessary per frame, ray tracing is often too expensive. Imagine the difficulty, then, of …

Real-time, ray-traced and rasterized rendering explained

    https://www.chaos.com/blog/real-time-ray-traced-and-rasterized-rendering-explained
    Both techniques have benefits: Rasterized rendering is a faster way of creating 3D imagery, but it comes at the cost of quality. This makes it ideal for video games, where speed is more important than aesthetics. Unreal Engine is an example of a popular rasterized renderer. Ray-traced rendering is more computationally intensive and is suited to ...

RealTime Raytracing from Intel - vizworld.com

    https://vizworld.com/2009/07/realtime-raytracing-from-intel/
    At [email protected] Day 2009, Intel researchers showcased the latest innovations from our Real-time Ray Tracing project, including more realistic 3D water and the ability to render more than 500 animated characters at once, and showed a version rendering multiple camera views on a stereoscopic display, in which viewers can see the 3D depth of the scene without the need for …

hardocp.com

    https://hardocp.com/news/2009/07/27/realtime_ray_tracing_3d_water_display/
    hardocp.com

Real-time optical reconstruction for a three-dimensional …

    https://pubmed.ncbi.nlm.nih.gov/34808851/
    Real-time optical reconstruction for a three-dimensional light-field display based on path-tracing and CNN super-resolution. Three-Dimensional (3D) light …

Introduction to Realtime Ray Tracing

    https://my.eng.utah.edu/~cs6965/papers/a1-slusallek.pdf
    Realtime Ray Tracing Rasterization: Projection geometry forward Ray Tracing: Project image samples backwards Computer graphics has only two basic algorithms for rendering 3D scenes to a 2D screen. The dominant algorithms for interactive computer graphics today is the rasterization algorithm implemented in all graphic chips. It conceptually takes

AMAZING Real-Time CGI Water Effect in WebGL with Ray …

    https://www.youtube.com/watch?v=4c-qngZI4PU
    Showcasing an amazing CGI water effect with real-time rendering powered by WebGL. It is fully interactive and uses ray-traced reflections and refractions, am...

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