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Real-time ray tracing of implicit surfaces on the GPU

    https://pubmed.ncbi.nlm.nih.gov/20075486/
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Real-Time Ray Tracing of Implicit Surfaces on the GPU

    https://ieeexplore.ieee.org/document/4815235
    Real-Time Ray Tracing of Implicit Surfaces on the GPU Abstract: Compact representation of geometry using a suitable procedural or mathematical model and a ray-tracing mode of rendering fit the programmable graphics processor units (GPUs) well.

Real-Time Ray Tracing of Implicit Surfaces on the GPU

    https://www.researchgate.net/publication/224401938_Real-Time_Ray_Tracing_of_Implicit_Surfaces_on_the_GPU
    Similar surfaces are presented by Singh and Narayanan for real-time ray tracing of implicit surfaces using the GPU [69]. Kipfer and Westermann [39] accelerated rendering of …

Real-Time Ray Tracing of Implicit Surfaces on the GPU

    https://www.semanticscholar.org/paper/Real-Time-Ray-Tracing-of-Implicit-Surfaces-on-the-Singh-Narayanan/e0fe7d16cfa49ab06690b937d27789248dc6aad6
    Real-Time Ray Tracing of Implicit Surfaces on the GPU. Compact representation of geometry using a suitable procedural or mathematical model and a ray-tracing mode of rendering fit the programmable graphics processor units (GPUs) well. Several such representations including parametric and subdivision surfaces have been explored in recent …

Real-time ray tracing of implicit surfaces on the GPU.

    https://europepmc.org/article/MED/20075486
    In this paper, we present a ray-tracing procedure to render general implicit surfaces efficiently on the GPU. Though only the fourth or lower order surfaces can be rendered using analytical roots, our adaptive marching points algorithm can ray trace arbitrary implicit surfaces without multiple roots, by sampling the ray at selected points till a root is found.

Real-Time Ray-Tracing of Implicit Surfaces on the GPU

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.99.9031
    In this paper, we present a ray-tracing procedure to render general implicit surfaces efficiently on the GPU. Though only fourth or lower order surfaces can be rendered using analytical roots, our adaptive marching points algorithm can ray-trace arbitrary implicit surfaces exactly, by sampling the ray at selected points till a root is found.

Real-Time Ray Tracing of Implicit Surfaces on the GPU

    https://dl.acm.org/doi/abs/10.1109/TVCG.2009.41
    IEEE Transactions on Visualization and Computer Graphics. Periodical Home; Latest Issue; Archive; Authors; Affiliations; Home Browse by Title Periodicals IEEE Transactions on Visualization and Computer Graphics Vol. 16, No. 2 Real-Time Ray Tracing of Implicit Surfaces on the GPU Browse by Title Periodicals IEEE Transactions on Visualization and Computer …

Real Time RayTracing Implicit Surfaces on the GPU

    https://slidetodoc.com/real-time-raytracing-implicit-surfaces-on-the-gpu/
    Real Time Ray-Tracing Implicit Surfaces on the GPU Jag Mohan Singh IIIT Hyderabad IIIT,

Real Time Ray Tracing of Analytic and Implicit Surfaces

    https://ieeexplore.ieee.org/document/9290653/
    Real Time Ray Tracing of Analytic and Implicit Surfaces Abstract: Real-time ray-tracing debuted to consumer GPU hardware in 2018. Primary examples however, have been of hybrid raster and ray-tracing methods that are restricted to triangle mesh geometry.

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