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Real Time Ray Tracing of Implicit Surfaces Utilizing GPGPU ...

    https://faculty.salisbury.edu/~ealu/REU/Projects_File/Poster/REU_Imber.pdf#:~:text=Implicit%20Surfaces%20can%20be%20represented%20very%20compactly%2C%20making,of%20the%20only%20published%20research%20on%20the%20subject.
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Real-time ray tracing of implicit surfaces on the GPU

    https://pubmed.ncbi.nlm.nih.gov/20075486/
    Real-time ray tracing of implicit surfaces on the GPU Abstract Compact representation of geometry using a suitable procedural or mathematical model and a ray-tracing mode of rendering fit the programmable graphics processor units (GPUs) well.

Real-Time Ray Tracing of Implicit Surfaces on the GPU ...

    https://ieeexplore.ieee.org/document/4815235
    Real-Time Ray Tracing of Implicit Surfaces on the GPU Abstract: Compact representation of geometry using a suitable procedural or mathematical model and a ray-tracing mode of rendering fit the programmable graphics processor units (GPUs) well.

Real-Time Ray-Tracing of Implicit Surfaces on the GPU

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.99.9031
    In this paper, we present a ray-tracing procedure to render general implicit surfaces efficiently on the GPU. Though only fourth or lower order surfaces can be rendered using analytical roots, our adaptive marching points algorithm can ray-trace arbitrary implicit surfaces exactly, by sampling the ray at selected points till a root is found.

Real-Time Ray Tracing of Implicit Surfaces on the GPU ...

    https://www.researchgate.net/publication/224401938_Real-Time_Ray_Tracing_of_Implicit_Surfaces_on_the_GPU
    Similar surfaces are presented by Singh and Narayanan for real-time ray tracing of implicit surfaces using the GPU [69]. Kipfer and Westermann [39] accelerated rendering of …

Real-Time Ray Tracing of Implicit Surfaces on the GPU ...

    https://dl.acm.org/doi/abs/10.1109/TVCG.2009.41
    IEEE Transactions on Visualization and Computer Graphics. Periodical Home; Latest Issue; Archive; Authors; Affiliations; Home Browse by Title Periodicals IEEE Transactions on Visualization and Computer Graphics Vol. 16, No. 2 Real-Time Ray Tracing of Implicit Surfaces on the GPU Browse by Title Periodicals IEEE Transactions on Visualization and Computer …

Real Time RayTracing Implicit Surfaces on the GPU

    https://slidetodoc.com/real-time-raytracing-implicit-surfaces-on-the-gpu/
    Real Time Ray-Tracing Implicit Surfaces on the GPU Jag Mohan Singh IIIT Hyderabad IIIT,

Real Time Ray Tracing of Analytic and Implicit Surfaces ...

    https://ieeexplore.ieee.org/document/9290653/
    Real Time Ray Tracing of Analytic and Implicit Surfaces Abstract: Real-time ray-tracing debuted to consumer GPU hardware in 2018. Primary examples however, have been of hybrid raster and ray-tracing methods that are restricted to triangle mesh geometry.

Real time rendering of skeletal implicit surfaces.

    http://www2.imm.dtu.dk/pubdb/edoc/imm6096.pdf
    A practical framework for real time ray-tracing of animated skeletal implicit surfaces on the GPU. Olivier Rouiller Department of Informatics and Mathematical Modelling, Danmarks Tekniske Universitet Figure 1: A spider modelled and rendered with our framework. Abstract We present a framework consisting of a surface representation based on ...

Fast Ray Tracing of Arbitrary Implicit Surfaces with ...

    https://www.sci.utah.edu/~knolla/cgrtia.pdf
    Ray tracing methods for implicit surfaces have histori-callysacrificedeitherspeed,correctnessorflexibility.Piece-wise algebraic implicits have been rendered in real-time on the GPU using Bezier decompositions [LB06], but approxi-mating methods do not render arbitrary expressions directly, nor always robustly. Self …

Background - Real-Time Audio Simulation with Implicit ...

    https://1library.net/article/background-real-audio-simulation-implicit-surfaces-sphere-tracing.y6jerwmg
    Singh and Nayaranan (2009) used the GPU for ray tracing implicit surfaces and showed that “ray marching” methods like sphere tracing are suitable to use with the GPU performance wise. Considering this previous work it is apparent that sphere tracing can be used on the GPU in real-time and in turn makes it usable for audio simulation.

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