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Real-Time Ray Tracing (DirectCompute) – Sam Yu | Game Develop…

    https://hyosogames.wordpress.com/portfolio/real-time-ray-tracing/#:~:text=Real-Time%20Ray%20Tracing%20%28DirectCompute%29%20Platforms%3A%20Windows%207%20x64,Studio%202010%2FDirectX11%20Languages%20used%3A%20C%2B%2B%2FDirectCompute%2FHLSL%20Source%20Code%3A%20https%3A%2F%2Fcode.google.com%2Farchive%2Fp%2Fhlsl-real-time-ray-tracer%2F
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GitHub - Apress/ray-tracing-gems: Source Code for "Ray …

    https://github.com/Apress/ray-tracing-gems
    Apress Source Code. This repository accompanies Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs by Eric Haines and Tomas Akenine-M ller (Apress, 2019). See http://raytracinggems.com for further information about the book. Download or clone the files as a zip using the green button in the upper right, or clone the repository to your machine using Git …

Real-time Ray Tracing - GitHub

    https://github.com/wangkepfe/Real-Time-Ray-Tracing
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The Top 26 Real Time Raytracing Open Source Projects on Github

    https://awesomeopensource.com/projects/raytracing/real-time
    Browse The Most Popular 26 Real Time Raytracing Open Source Projects. Awesome Open Source. Awesome Open Source. Combined Topics. ... Cloud Computing 📦 68. Code Quality ... Ray-tracing engine for real-time diamond rendering in WebGL.

GitHub - mrchaofan/ray-tracing-gems-source-code: …

    https://github.com/mrchaofan/ray-tracing-gems-source-code
    Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller - GitHub - mrchaofan/ray-tracing-gems-source-code: Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

GitHub - Apress/Ray-Tracing-Gems-II: Source Code for …

    https://github.com/Apress/Ray-Tracing-Gems-II
    Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

wallashss/RealTimeRayTracing: A Real TIme Ray Tracing …

    https://github.com/wallashss/RealTimeRayTracing
    This Qt project should be a multiplatform Ray Tracing. It will use Qt 5.4 to create GUI and also OpenGL context. OpenCL 1.x will be used to parallelize the proccessing in order to reach (near) real time rendering. For now, It has some boilerplate codes, few (not automated) tests and ground base for the algorithms. Summary of technologies:-GLM.

Real-Time Rendering Resources

    http://www.realtimerendering.com/
    Real-Time Ray Tracing - API support for this area was announced in March 2018, too late for inclusion in the book, ... Source code and a demo for the ancient point rendering system QSplat is still available for download. The OpenEXR image format, developed by ILM, allows higher precision formats to be written and read, including support for the ...

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds unmatched beauty and …

Real-Time Ray Tracing (DirectCompute) – Sam Yu | Game Developer

    https://hyosogames.wordpress.com/portfolio/real-time-ray-tracing/
    Real-Time Ray Tracing (DirectCompute) Platforms: Windows 7 x64. Tools Used: Visual Studio 2010/DirectX11. Languages used: C++/DirectCompute/HLSL. Source Code: https://code.google.com/archive/p/hlsl-real-time-ray-tracer/. The engine was created from scratch as part of my final year dissertation at University.

NVIDIA Real-Time Denoisers (NRD) | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing/rt-denoisers
    A: The NVIDIA Real-Time Denoisers SDK is a full source distribution. SDK users receive the complete C++ and HLSL source code of the SDK, documentation, the full source code of the optional integration layer and the full source of a sample application that demonstrates how to …

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